| Set | Date | Rarity | Treatment |
|---|---|---|---|
| CNS #26 | 2014-06-06 | Uncommon | Standard |
| CNS #26 | 2014-06-06 | Uncommon | Standard |
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.