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Blacksmith's Talent

Enchantment — Class Uncommon
1 printings EDHREC #3,734 Prices updated Jul 22, 2026
BLB #125
$0.26
▼ $0.12 (-31.6%) 7 days
Price History

Blacksmith's Talent Price Summary

As of Jul 22, 2026, the cheapest tracked printing of Blacksmith's Talent is $0.26 (BLB #125), and the most expensive is $0.36 (BLB #125, Foil). The benchmark price (cheapest playable nonfoil) is $0.26, down 31.6% over 7 days, down 18.8% over 30 days, down 10.3% over 90 days. All-time tracked high: $0.40 (2024).

Blacksmith's Talent Printings & Prices

2 variants

Blacksmith's Talent has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Blacksmith's Talent: Buylist Offers

2 offers

Card Kingdom currently pays $0.16 cash for BLB #125 (Foil); the retail-buylist spread on that printing is 80% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom BLB #125 Foil $0.16 $0.79 80%
Card Kingdom BLB #125 Nonfoil $0.06 $0.49 88%

Blacksmith's Talent Rules Text & Legality

Enchantment — Class — mana cost {R}

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.

{2}{R}: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

{3}{R}: Level 3

During your turn, equipped creatures you control have double strike and haste.

Blacksmith's Talent is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Blacksmith's Talent Rulings

5 most recent
  • Jul 26, 2024 A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
  • Jul 26, 2024 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Jul 26, 2024 Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Jul 26, 2024 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Jul 26, 2024 Gaining a level won't remove abilities that a Class had at a previous level.

Reprints & Reprint Risk

2 printings

Blacksmith's Talent has been reprinted 2 times. The Bloomburrow reprint cut the price 48% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
BLB #125 2024-08-02 Uncommon Standard $0.15 $0.15 $0.12 $0.15
BLB #125 2024-08-02 Uncommon Standard $0.33 $0.14 $0.17 $0.21

Blacksmith's Talent in Commander

Blacksmith's Talent is the #3,734 most-played card on EDHREC, up 96 places over the last 30 days.

Blacksmith's Talent FAQ

How much is Blacksmith's Talent worth?

Blacksmith's Talent is worth about $0.26 for its cheapest playable printing as of Jul 22, 2026. Prices range from $0.26 to $0.36 across 1 tracked printings.

Is Blacksmith's Talent legal in Commander?

Yes — Blacksmith's Talent is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Blacksmith's Talent been reprinted?

Yes — Blacksmith's Talent has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Blacksmith's Talent cheap?

Blacksmith's Talent trades at about $0.26 — 2 reprints keep supply plentiful.