TCG STRAT · Magic: the Gathering

Blood Sun

Enchantment Rare
3 printings EDHREC #15,563 Prices updated Aug 5, 2026
RIX #92
$0.40
▼ $0.01 (-2.4%) 7 days
Price History

Blood Sun Price Summary

As of Aug 5, 2026, the cheapest tracked printing of Blood Sun is $0.40 (RIX #92), and the most expensive is $1.65 (PRIX #92p, Promo Pack). The benchmark price (cheapest playable nonfoil) is $0.40, down 2.4% over 7 days, down 2.4% over 30 days, up 5.3% over 90 days. All-time tracked high: $1.65 (2026).

Blood Sun Printings & Prices

5 variants

Blood Sun has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including promo pack and prerelease treatments.

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Sell Blood Sun: Buylist Offers

7 offers

Card Kingdom currently pays $3.50 cash for PRIX #92p (Foil); the retail-buylist spread on that printing is 50% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PRIX #92p Foil $3.50 $6.99 50%
Card Kingdom PRIX #92s Foil $0.50 $1.99 75%
starcitygames RIX #92 Foil $0.25
Card Kingdom PRIX #92p Nonfoil $0.24 $0.79 70%
Card Kingdom RIX #92 Foil $0.20 $0.99 80%
starcitygames RIX #92 Nonfoil $0.08
Card Kingdom RIX #92 Nonfoil $0.05 $0.49 90%

Blood Sun Rules Text & Legality

Enchantment — mana cost {2}{R}

When this enchantment enters, draw a card.

All lands lose all abilities except mana abilities.

"As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky."

Blood Sun is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Blood Sun Rulings

5 most recent
  • Jan 19, 2018 A mana ability is an ability that produces mana, not an ability that costs mana.
  • Jan 19, 2018 If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
  • Jan 19, 2018 If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
  • Jan 19, 2018 If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
  • Jan 19, 2018 If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

Reprints & Reprint Risk

5 printings

Blood Sun has been reprinted 5 times.

Set Date Rarity Treatment
PRIX #92s 2018-01-19 Rare Prerelease
RIX #92 2018-01-19 Rare Standard
RIX #92 2018-01-19 Rare Standard
PRIX #92p 2018-01-19 Rare Promo Pack
PRIX #92p 2018-01-19 Rare Promo Pack

Blood Sun in Commander

Blood Sun is the #15,563 most-played card on EDHREC, down 116 places over the last 30 days.

Blood Sun FAQ

How much is Blood Sun worth?

Blood Sun is worth about $0.40 for its cheapest playable printing as of Aug 5, 2026. Prices range from $0.40 to $1.65 across 3 tracked printings.

Is Blood Sun legal in Commander?

Yes — Blood Sun is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Blood Sun been reprinted?

Yes — Blood Sun has been reprinted 5 times, with 3 printings tracked on The Index.

Why is Blood Sun cheap?

Blood Sun trades at about $0.40 — 5 reprints keep supply plentiful, and Commander demand is modest (#15,563 on EDHREC).