TCG STRAT · Magic: the Gathering

Call for Unity

Enchantment Rare
3 printings EDHREC #8,145 Prices updated Aug 6, 2026
AER #9
$0.17
▼ $0.01 (-3.0%) 7 days
Price History

Call for Unity Price Summary

As of Aug 6, 2026, the cheapest tracked printing of Call for Unity is $0.17 (AER #9), and the most expensive is $0.86 (PAER #9s, Prerelease, Foil). The benchmark price (cheapest playable nonfoil) is $0.32, down 3.0% over 7 days, up 45.5% over 30 days, up 68.4% over 90 days. All-time tracked high: $0.33 (2026).

Call for Unity Printings & Prices

4 variants

Call for Unity has 3 tracked printings across 3 sets, in nonfoil and foil finishes, including prerelease treatments.

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Sell Call for Unity: Buylist Offers

7 offers

Card Kingdom currently pays $0.30 cash for PAER #9s (Foil); the retail-buylist spread on that printing is 70% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PAER #9s Foil $0.30 $0.99 70%
Card Kingdom AER #9 Foil $0.12 $0.79 85%
starcitygames AER #9 Foil $0.10
starcitygames AER #9 Nonfoil $0.08
starcitygames LTC #163 Nonfoil $0.08
Card Kingdom AER #9 Nonfoil $0.03 $0.49 94%
Card Kingdom LTC #163 Nonfoil $0.03 $0.49 94%

Call for Unity Rules Text & Legality

Enchantment — mana cost {3}{W}{W}

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.

Creatures you control get +1/+1 for each unity counter on this enchantment.

""Go! If you trouble us again, you will regret it." —Merry"

Call for Unity is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Call for Unity Rulings

5 most recent
  • Feb 9, 2017 All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
  • Feb 9, 2017 Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • Feb 9, 2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Feb 9, 2017 Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Feb 9, 2017 Tokens that leave the battlefield will satisfy a revolt ability.

Reprints & Reprint Risk

4 printings

Call for Unity has been reprinted 4 times.

Set Date Rarity Treatment
LTC #163 2023-06-23 Rare Standard
AER #9 2017-01-20 Rare Standard
AER #9 2017-01-20 Rare Standard
PAER #9s 2017-01-20 Rare Prerelease

Call for Unity in Commander

Call for Unity is the #8,145 most-played card on EDHREC, down 54 places over the last 30 days.

Call for Unity FAQ

How much is Call for Unity worth?

Call for Unity is worth about $0.32 for its cheapest playable printing as of Aug 6, 2026. Prices range from $0.17 to $0.86 across 3 tracked printings.

Is Call for Unity legal in Commander?

Yes — Call for Unity is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Call for Unity been reprinted?

Yes — Call for Unity has been reprinted 4 times, with 3 printings tracked on The Index.

Why is Call for Unity cheap?

Call for Unity trades at about $0.32 — 4 reprints keep supply plentiful, and Commander demand is modest (#8,145 on EDHREC).