TCG STRAT · Magic: the Gathering

Cast Through Time

Enchantment Mythic
1 printings EDHREC #15,894 Prices updated Aug 1, 2026
ROE #55
$2.18
▲ +$0.00 (+0.0%) 7 days
Price History

Cast Through Time Price Summary

As of Aug 1, 2026, the cheapest tracked printing of Cast Through Time is $2.18 (ROE #55), and the most expensive is $6.75 (ROE #55, Foil). The benchmark price (cheapest playable nonfoil) is $2.18, flat over 7 days, flat over 30 days, up 3.8% over 90 days. All-time tracked high: $2.20 (2026).

Cast Through Time Printings & Prices

2 variants

Cast Through Time has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Cast Through Time: Buylist Offers

6 offers

Card Kingdom currently pays $3.60 cash for ROE #55 (Foil); the retail-buylist spread on that printing is 60% (wide).

Buyer Printing Finish Cash offer Retail Spread
CoolStuffInc ROE #55 Foil $5.00
starcitygames ROE #55 Foil $4.00
Card Kingdom ROE #55 Foil $3.60 $8.99 60%
Card Kingdom ROE #55 Nonfoil $1.80 $3.99 55%
CoolStuffInc ROE #55 Nonfoil $1.00
starcitygames ROE #55 Nonfoil $1.00

Cast Through Time Rules Text & Legality

Enchantment — mana cost {4}{U}{U}{U}

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Cast Through Time is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.

standard
Not legal
pioneer
Not legal
pauper
Not legal

Cast Through Time Rulings

5 most recent
  • Jun 15, 2010 At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
  • Jun 15, 2010 For the rebound effect to happen, Cast Through Time needs to be on the battlefield as the spell _finishes_ resolving. For example, if you cast Warp World from your hand, and as part of its resolution it puts Cast Through Time onto the battlefield, Warp World will rebound. Conversely, if Warp World shuffles your Cast Through Time into your library as part of its resolution, and doesn’t put another one onto the battlefield, it will not rebound.
  • Jun 15, 2010 If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
  • Jun 15, 2010 If a spell has restrictions on when it can be cast (for example, “Cast [this spell] only during the declare blockers step”), those restrictions may prevent you from casting it from exile during your upkeep.
  • Jun 15, 2010 If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns’ Dawn, and Beacon of Unrest do), rebound won’t get a chance to apply.

Reprints & Reprint Risk

2 printings

Cast Through Time has been reprinted 2 times.

Set Date Rarity Treatment
ROE #55 2010-04-23 Mythic Standard
ROE #55 2010-04-23 Mythic Standard

Cast Through Time in Commander

Cast Through Time is the #15,894 most-played card on EDHREC, down 71 places over the last 30 days.

Cast Through Time FAQ

How much is Cast Through Time worth?

Cast Through Time is worth about $2.18 for its cheapest playable printing as of Aug 1, 2026. Prices range from $2.18 to $6.75 across 1 tracked printings.

Is Cast Through Time legal in Commander?

Yes — Cast Through Time is legal in Commander. It is also legal in Modern and Legacy.

Has Cast Through Time been reprinted?

Yes — Cast Through Time has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Cast Through Time cheap?

Cast Through Time trades at about $2.18 — 2 reprints keep supply plentiful, and Commander demand is modest (#15,894 on EDHREC).