TCG STRAT · Magic: the Gathering

Curse of Bloodletting

Enchantment — Aura Curse Rare
1 printings EDHREC #7,780 Prices updated Jul 28, 2026
DKA #85
$1.52
▲ +$0.00 (+0.0%) 7 days
Price History

Curse of Bloodletting Price Summary

As of Jul 28, 2026, the cheapest tracked printing of Curse of Bloodletting is $1.52 (DKA #85), and the most expensive is $5.49 (DKA #85, Foil). The benchmark price (cheapest playable nonfoil) is $1.52, flat over 7 days, down 5.0% over 30 days, down 12.1% over 90 days. All-time tracked high: $1.80 (2026).

Curse of Bloodletting Printings & Prices

2 variants

Curse of Bloodletting has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Curse of Bloodletting: Buylist Offers

4 offers

Card Kingdom currently pays $3.00 cash for DKA #85 (Foil); the retail-buylist spread on that printing is 50% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DKA #85 Foil $3.00 $5.99 50%
starcitygames DKA #85 Foil $2.50
Card Kingdom DKA #85 Nonfoil $0.45 $2.79 84%
starcitygames DKA #85 Nonfoil $0.08

Curse of Bloodletting Rules Text & Legality

Enchantment — Aura Curse — mana cost {3}{R}{R}

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

"It is the demon's mark, an infernal claim on the flesh of the guilty."

Curse of Bloodletting is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.

standard
Not legal
pioneer
Not legal
pauper
Not legal

Curse of Bloodletting Rulings

4 most recent
  • Jan 22, 2011 Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
  • Jan 22, 2011 If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • Jan 22, 2011 If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • Jan 22, 2011 The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

Reprints & Reprint Risk

2 printings

Curse of Bloodletting has been reprinted 2 times.

Set Date Rarity Treatment
DKA #85 2012-02-03 Rare Standard
DKA #85 2012-02-03 Rare Standard

Curse of Bloodletting in Commander

Curse of Bloodletting is the #7,780 most-played card on EDHREC, down 24 places over the last 30 days.

Curse of Bloodletting FAQ

How much is Curse of Bloodletting worth?

Curse of Bloodletting is worth about $1.52 for its cheapest playable printing as of Jul 28, 2026. Prices range from $1.52 to $5.49 across 1 tracked printings.

Is Curse of Bloodletting legal in Commander?

Yes — Curse of Bloodletting is legal in Commander. It is also legal in Modern and Legacy.

Has Curse of Bloodletting been reprinted?

Yes — Curse of Bloodletting has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Curse of Bloodletting cheap?

Curse of Bloodletting trades at about $1.52 — 2 reprints keep supply plentiful, and Commander demand is modest (#7,780 on EDHREC).