TCG STRAT · Magic: the Gathering

Heartmender

Creature — Elemental Rare
1 printings EDHREC #24,323 Prices updated Jul 29, 2026
SHM #228
$1.03
▲ +$0.00 (+0.0%) 7 days
Price History

Heartmender Price Summary

As of Jul 29, 2026, the cheapest tracked printing of Heartmender is $1.03 (SHM #228), and the most expensive is $19.12 (SHM #228, Foil). The benchmark price (cheapest playable nonfoil) is $1.03, flat over 7 days, down 1.0% over 30 days, up 8.4% over 90 days. All-time tracked high: $1.04 (2026).

Heartmender Printings & Prices

2 variants

Heartmender has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Heartmender: Buylist Offers

4 offers

Card Kingdom currently pays $7.80 cash for SHM #228 (Foil); the retail-buylist spread on that printing is 40% (normal).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom SHM #228 Foil $7.80 $12.99 40%
CoolStuffInc SHM #228 Foil $7.00
CoolStuffInc SHM #228 Nonfoil $0.50
Card Kingdom SHM #228 Nonfoil $0.15 $0.59 75%

Heartmender Rules Text & Legality

Creature — Elemental — mana cost {2}{G/W}{G/W}

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Heartmender is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.

standard
Not legal
pioneer
Not legal
pauper
Not legal

Heartmender Rulings

5 most recent
  • Jun 7, 2013 If a creature with persist stops being a creature, persist will still work.
  • Jun 7, 2013 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • Jun 7, 2013 If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • Jun 7, 2013 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • Jun 7, 2013 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

Reprints & Reprint Risk

2 printings

Heartmender has been reprinted 2 times.

Set Date Rarity Treatment
SHM #228 2008-05-02 Rare Standard
SHM #228 2008-05-02 Rare Standard

Heartmender in Commander

Heartmender is the #24,323 most-played card on EDHREC, down 254 places over the last 30 days.

Heartmender FAQ

How much is Heartmender worth?

Heartmender is worth about $1.03 for its cheapest playable printing as of Jul 29, 2026. Prices range from $1.03 to $19.12 across 1 tracked printings.

Is Heartmender legal in Commander?

Yes — Heartmender is legal in Commander. It is also legal in Modern and Legacy.

Has Heartmender been reprinted?

Yes — Heartmender has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Heartmender cheap?

Heartmender trades at about $1.03 — 2 reprints keep supply plentiful, and Commander demand is modest (#24,323 on EDHREC).