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Hunter's Talent

Enchantment — Class Uncommon
1 printings EDHREC #3,536 Prices updated Jul 22, 2026
BLB #179
$0.30
▼ $0.02 (-6.3%) 7 days
Price History

Hunter's Talent Price Summary

As of Jul 22, 2026, the cheapest tracked printing of Hunter's Talent is $0.30 (BLB #179), and the most expensive is $0.36 (BLB #179, Foil). The benchmark price (cheapest playable nonfoil) is $0.30, down 6.3% over 7 days, flat over 30 days, down 21.1% over 90 days. All-time tracked high: $0.40 (2026).

Hunter's Talent Printings & Prices

2 variants

Hunter's Talent has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Hunter's Talent: Buylist Offers

2 offers

Card Kingdom currently pays $0.24 cash for BLB #179; the retail-buylist spread on that printing is 70% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom BLB #179 Nonfoil $0.24 $0.79 70%
Card Kingdom BLB #179 Foil $0.16 $0.79 80%

Hunter's Talent Rules Text & Legality

Enchantment — Class — mana cost {1}{G}

(Gain the next level as a sorcery to add its ability.)

When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

{1}{G}: Level 2

Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

{3}{G}: Level 3

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Hunter's Talent is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Hunter's Talent Rulings

5 most recent
  • Jul 26, 2024 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Jul 26, 2024 Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Jul 26, 2024 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Jul 26, 2024 Gaining a level won't remove abilities that a Class had at a previous level.
  • Jul 26, 2024 Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.

Reprints & Reprint Risk

2 printings

Hunter's Talent has been reprinted 2 times. The Bloomburrow reprint cut the price 12% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
BLB #179 2024-08-02 Uncommon Standard $0.34 $0.15 $0.30 $0.26
BLB #179 2024-08-02 Uncommon Standard $0.17 $0.14 $0.18 $0.22

Hunter's Talent in Commander

Hunter's Talent is the #3,536 most-played card on EDHREC, up 85 places over the last 30 days.

Hunter's Talent FAQ

How much is Hunter's Talent worth?

Hunter's Talent is worth about $0.30 for its cheapest playable printing as of Jul 22, 2026. Prices range from $0.30 to $0.36 across 1 tracked printings.

Is Hunter's Talent legal in Commander?

Yes — Hunter's Talent is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Hunter's Talent been reprinted?

Yes — Hunter's Talent has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Hunter's Talent cheap?

Hunter's Talent trades at about $0.30 — 2 reprints keep supply plentiful.