Launch the Fleet
Launch the Fleet Price Summary
As of Aug 1, 2026, the cheapest tracked printing of Launch the Fleet is $0.40 (40K #188), and the most expensive is $1.81 (40K #188★, Surge Foil). The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, down 7.0% over 30 days, up 5.3% over 90 days. All-time tracked high: $0.49 (2026).
Launch the Fleet Printings & Prices
Launch the Fleet has 3 tracked printings across 2 sets, in nonfoil, surge foil and foil finishes.
Sell Launch the Fleet: Buylist Offers
Card Kingdom currently pays $0.50 cash for JOU #15 (Foil); the retail-buylist spread on that printing is 75% (wide).
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | JOU #15 | Foil | $0.50 | $1.99 | 75% |
| Card Kingdom | 40K #188 | Nonfoil | $0.30 | $0.99 | 70% |
| Card Kingdom | JOU #15 | Nonfoil | $0.15 | $0.99 | 85% |
Launch the Fleet Rules Text & Legality
Strive — This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Launch the Fleet is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Launch the Fleet Rulings
- Apr 26, 2014 Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
- Apr 26, 2014 If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
- Apr 26, 2014 If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
- Apr 26, 2014 If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- Apr 26, 2014 The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
Reprints & Reprint Risk
Launch the Fleet has been reprinted 4 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| 40K #188 | 2022-10-07 | Rare | Standard |
| 40K #188★ | 2022-10-07 | Rare | Standard |
| JOU #15 | 2014-05-02 | Rare | Standard |
| JOU #15 | 2014-05-02 | Rare | Standard |
Launch the Fleet in Commander
Launch the Fleet is the #8,087 most-played card on EDHREC, down 50 places over the last 30 days.
Launch the Fleet FAQ
How much is Launch the Fleet worth?
Launch the Fleet is worth about $0.40 for its cheapest playable printing as of Aug 1, 2026. Prices range from $0.40 to $1.81 across 3 tracked printings.
Is Launch the Fleet legal in Commander?
Yes — Launch the Fleet is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Launch the Fleet been reprinted?
Yes — Launch the Fleet has been reprinted 4 times, with 3 printings tracked on The Index.
Why is Launch the Fleet cheap?
Launch the Fleet trades at about $0.40 — 4 reprints keep supply plentiful, and Commander demand is modest (#8,087 on EDHREC).