| Set | Date | Rarity | Treatment |
|---|---|---|---|
| M13 #211 | 2012-07-13 | Uncommon | Standard |
| M13 #211 | 2012-07-13 | Uncommon | Standard |
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)