TCG STRAT · Magic: the Gathering

Simic Guildmage

Creature — Elf Wizard Uncommon
2 printings EDHREC #19,842 Prices updated Aug 9, 2026
RVR #223
$0.19
▲ +$0.01 (+5.6%) 7 days
Price History

Simic Guildmage Price Summary

As of Aug 9, 2026, the cheapest tracked printing of Simic Guildmage is $0.19 (RVR #223), and the most expensive is $5.74 (DIS #148, Foil). The benchmark price (cheapest playable nonfoil) is $0.19, up 5.6% over 7 days, down 5.0% over 30 days, down 9.5% over 90 days. All-time tracked high: $0.21 (2026).

Simic Guildmage Printings & Prices

4 variants

Simic Guildmage has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

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Sell Simic Guildmage: Buylist Offers

5 offers

Card Kingdom currently pays $0.60 cash for DIS #148 (Foil); the retail-buylist spread on that printing is 70% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DIS #148 Foil $0.60 $1.99 70%
CoolStuffInc DIS #148 Foil $0.50
Card Kingdom RVR #223 Foil $0.08 $0.49 84%
Card Kingdom DIS #148 Nonfoil $0.05 $0.39 87%
Card Kingdom RVR #223 Nonfoil $0.01 $0.35 97%

Simic Guildmage Rules Text & Legality

Creature — Elf Wizard — mana cost {G/U}{G/U}

({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Simic Guildmage is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.

standard
Not legal
pioneer
Not legal
pauper
Not legal

Simic Guildmage Rulings

3 most recent
  • May 1, 2006 For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.
  • May 1, 2006 For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
  • May 1, 2006 For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

Reprints & Reprint Risk

4 printings

Simic Guildmage has been reprinted 4 times.

Set Date Rarity Treatment 30 days 90 days
RVR #223 2024-01-12 Uncommon Standard $0.07 $0.04
RVR #223 2024-01-12 Uncommon Standard $0.02 $0.03
DIS #148 2006-05-05 Uncommon Standard
DIS #148 2006-05-05 Uncommon Standard

Simic Guildmage in Commander

Simic Guildmage is the #19,842 most-played card on EDHREC, down 203 places over the last 30 days.

Simic Guildmage FAQ

How much is Simic Guildmage worth?

Simic Guildmage is worth about $0.19 for its cheapest playable printing as of Aug 9, 2026. Prices range from $0.19 to $5.74 across 2 tracked printings.

Is Simic Guildmage legal in Commander?

Yes — Simic Guildmage is legal in Commander. It is also legal in Modern and Legacy.

Has Simic Guildmage been reprinted?

Yes — Simic Guildmage has been reprinted 4 times, with 2 printings tracked on The Index.

Why is Simic Guildmage cheap?

Simic Guildmage trades at about $0.19 — 4 reprints keep supply plentiful, and Commander demand is modest (#19,842 on EDHREC).