TCG STRAT · Magic: the Gathering

Stolen Identity

Sorcery Rare
4 printings EDHREC #4,687 Prices updated Aug 9, 2026
GTC #53
$0.33
▲ +$0.03 (+8.1%) 7 days
Price History

Stolen Identity Price Summary

As of Aug 9, 2026, the cheapest tracked printing of Stolen Identity is $0.33 (GTC #53), and the most expensive is $1.81 (GTC #53, Foil). The benchmark price (cheapest playable nonfoil) is $0.40, up 8.1% over 7 days, up 29.0% over 30 days, up 17.6% over 90 days. All-time tracked high: $0.41 (2026).

Stolen Identity Printings & Prices

5 variants

Stolen Identity has 4 tracked printings across 4 sets, in nonfoil and foil finishes.

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Sell Stolen Identity: Buylist Offers

6 offers

Card Kingdom currently pays $1.23 cash for GTC #53 (Foil); the retail-buylist spread on that printing is 65% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom GTC #53 Foil $1.23 $3.49 65%
CoolStuffInc GTC #53 Foil $0.50
Card Kingdom ZNC #37 Nonfoil $0.20 $0.79 75%
Card Kingdom GK1 #2 Nonfoil $0.15 $0.99 85%
Card Kingdom GTC #53 Nonfoil $0.08 $0.79 90%
Card Kingdom NCC #233 Nonfoil $0.08 $0.79 90%

Stolen Identity Rules Text & Legality

Sorcery — mana cost {4}{U}{U}

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stolen Identity is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Stolen Identity Rulings

5 most recent
  • Apr 15, 2013 If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • Apr 15, 2013 If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • Apr 15, 2013 If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • Apr 15, 2013 If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • Apr 15, 2013 If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.

Reprints & Reprint Risk

5 printings

Stolen Identity has been reprinted 5 times.

Set Date Rarity Treatment
NCC #233 2022-04-29 Rare Standard
ZNC #37 2020-09-25 Rare Standard
GK1 #2 2018-11-02 Rare Standard
GTC #53 2013-02-01 Rare Standard
GTC #53 2013-02-01 Rare Standard

Stolen Identity in Commander

Stolen Identity is the #4,687 most-played card on EDHREC, down 20 places over the last 30 days.

Stolen Identity FAQ

How much is Stolen Identity worth?

Stolen Identity is worth about $0.40 for its cheapest playable printing as of Aug 9, 2026. Prices range from $0.33 to $1.81 across 4 tracked printings.

Is Stolen Identity legal in Commander?

Yes — Stolen Identity is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Stolen Identity been reprinted?

Yes — Stolen Identity has been reprinted 5 times, with 4 printings tracked on The Index.

Why is Stolen Identity cheap?

Stolen Identity trades at about $0.40 — 5 reprints keep supply plentiful.