TCG STRAT · Magic: the Gathering

Volt Charge

Instant Common
3 printings EDHREC #7,473 Prices updated Aug 9, 2026
NPH #100
$0.09
▼ $0.16 (-64.0%) 7 days
Price History

Volt Charge Price Summary

As of Aug 9, 2026, the cheapest tracked printing of Volt Charge is $0.09 (NPH #100), and the most expensive is $0.85 (NPH #100, Foil). The benchmark price (cheapest playable nonfoil) is $0.09, down 64.0% over 7 days, down 57.1% over 30 days, down 18.2% over 90 days. All-time tracked high: $0.27 (2026).

Volt Charge Printings & Prices

5 variants

Volt Charge has 3 tracked printings across 3 sets, in nonfoil and foil finishes.

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Sell Volt Charge: Buylist Offers

6 offers

Card Kingdom currently pays $0.16 cash for NPH #100 (Foil); the retail-buylist spread on that printing is 80% (wide).

Buyer Printing Finish Cash offer Retail Spread
Card Kingdom NPH #100 Foil $0.16 $0.79 80%
Card Kingdom ONE #155 Foil $0.08 $0.49 84%
CoolStuffInc NPH #100 Foil $0.02
Card Kingdom NPH #100 Nonfoil $0.01 $0.35 97%
Card Kingdom DDL #68 Nonfoil $0.01 $0.35 97%
Card Kingdom ONE #155 Nonfoil $0.01 $0.35 97%

Volt Charge Rules Text & Legality

Instant — mana cost {2}{R}

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

""There's a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good." —Koth"

Volt Charge is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.

standard
Not legal

Volt Charge Rulings

5 most recent
  • Feb 4, 2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Feb 4, 2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • Feb 4, 2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Feb 4, 2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Feb 4, 2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Reprints & Reprint Risk

5 printings

Volt Charge has been reprinted 5 times.

Set Date Rarity Treatment
ONE #155 2023-02-10 Common Standard
ONE #155 2023-02-10 Common Standard
DDL #68 2013-09-06 Common Standard
NPH #100 2011-05-13 Common Standard
NPH #100 2011-05-13 Common Standard

Volt Charge in Commander

Volt Charge is the #7,473 most-played card on EDHREC, down 50 places over the last 30 days.

Volt Charge FAQ

How much is Volt Charge worth?

Volt Charge is worth about $0.09 for its cheapest playable printing as of Aug 9, 2026. Prices range from $0.09 to $0.85 across 3 tracked printings.

Is Volt Charge legal in Commander?

Yes — Volt Charge is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.

Has Volt Charge been reprinted?

Yes — Volt Charge has been reprinted 5 times, with 3 printings tracked on The Index.

Why is Volt Charge cheap?

Volt Charge trades at about $0.09 — 5 reprints keep supply plentiful, and Commander demand is modest (#7,473 on EDHREC).