Volt Charge
Volt Charge Price Summary
As of Aug 9, 2026, the cheapest tracked printing of Volt Charge is $0.09 (NPH #100), and the most expensive is $0.85 (NPH #100, Foil). The benchmark price (cheapest playable nonfoil) is $0.09, down 64.0% over 7 days, down 57.1% over 30 days, down 18.2% over 90 days. All-time tracked high: $0.27 (2026).
Volt Charge Printings & Prices
Volt Charge has 3 tracked printings across 3 sets, in nonfoil and foil finishes.
Sell Volt Charge: Buylist Offers
Card Kingdom currently pays $0.16 cash for NPH #100 (Foil); the retail-buylist spread on that printing is 80% (wide).
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | NPH #100 | Foil | $0.16 | $0.79 | 80% |
| Card Kingdom | ONE #155 | Foil | $0.08 | $0.49 | 84% |
| CoolStuffInc | NPH #100 | Foil | $0.02 | — | — |
| Card Kingdom | NPH #100 | Nonfoil | $0.01 | $0.35 | 97% |
| Card Kingdom | DDL #68 | Nonfoil | $0.01 | $0.35 | 97% |
| Card Kingdom | ONE #155 | Nonfoil | $0.01 | $0.35 | 97% |
Volt Charge Rules Text & Legality
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Volt Charge is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
Volt Charge Rulings
- Feb 4, 2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- Feb 4, 2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- Feb 4, 2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- Feb 4, 2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- Feb 4, 2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Reprints & Reprint Risk
Volt Charge has been reprinted 5 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| ONE #155 | 2023-02-10 | Common | Standard |
| ONE #155 | 2023-02-10 | Common | Standard |
| DDL #68 | 2013-09-06 | Common | Standard |
| NPH #100 | 2011-05-13 | Common | Standard |
| NPH #100 | 2011-05-13 | Common | Standard |
Volt Charge in Commander
Volt Charge is the #7,473 most-played card on EDHREC, down 50 places over the last 30 days.
Volt Charge FAQ
How much is Volt Charge worth?
Volt Charge is worth about $0.09 for its cheapest playable printing as of Aug 9, 2026. Prices range from $0.09 to $0.85 across 3 tracked printings.
Is Volt Charge legal in Commander?
Yes — Volt Charge is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Volt Charge been reprinted?
Yes — Volt Charge has been reprinted 5 times, with 3 printings tracked on The Index.
Why is Volt Charge cheap?
Volt Charge trades at about $0.09 — 5 reprints keep supply plentiful, and Commander demand is modest (#7,473 on EDHREC).