TCG STRAT · Magic: the Gathering

Card of the Day · July 20, 2026 Budget Gem

Anger

Creature — Incarnation · Uncommon

EDHREC #350 Secrets of Strixhaven Commander

If your deck cracks a card or two into the graveyard on its own, Anger is one of the cheapest haste enablers you'll ever play.

SOC #235 $0.58 ▲ +$0.08 (+16.0%) 7d
Cheapest printing $0.50 Full price history & printings →

The deal

Anger has been sitting at bulk uncommon prices for a long time, which makes no sense given what it actually does once it hits the yard.

What it does

Once Anger is in your graveyard and you control a Mountain, every creature you control gets haste. You don't need to hardcast it or protect it on the battlefield, it just needs to be dead.

Where it shines

Best in decks that mill, discard, or sacrifice their own cards early, so Anger ends up in the yard by turn 2 or 3 instead of stuck in hand. Big-mana ramp decks and reanimator shells love turning a huge threat into an immediate attacker the turn it lands.

Plays well with

The catch

It's dead weight until it's in the graveyard. If you have no self-mill or discard outlet, you're stuck hardcasting a mediocre haste creature and hoping it dies in combat, which is backwards from how you actually want to use it.

Featured in

Goro-Goro and Satoru: Ninjas, Dragons, and One Deadly Loop
Goro-Goro and Satoru: Ninjas, Dragons, and One Deadly Loop Anger shows up in our commander deck guide for Goro-Goro / Satoru, built around ninjutsu and dragons.

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