Card of the Day · July 20, 2026 Budget Gem
Anger
Creature — Incarnation · Uncommon
If your deck cracks a card or two into the graveyard on its own, Anger is one of the cheapest haste enablers you'll ever play.
The deal
Anger has been sitting at bulk uncommon prices for a long time, which makes no sense given what it actually does once it hits the yard.
What it does
Once Anger is in your graveyard and you control a Mountain, every creature you control gets haste. You don't need to hardcast it or protect it on the battlefield, it just needs to be dead.
Where it shines
Best in decks that mill, discard, or sacrifice their own cards early, so Anger ends up in the yard by turn 2 or 3 instead of stuck in hand. Big-mana ramp decks and reanimator shells love turning a huge threat into an immediate attacker the turn it lands.
Plays well with
- Buried Alive puts Anger straight into your graveyard on turn 2 or 3, skipping the awkward phase where it's a dead card in hand.
- Repeated graveyard recursion loops that reanimate big creatures hit immediately for damage when Anger is giving them haste from the yard.
- Extra combats from Moraug are far more dangerous when every creature you flash in or reanimate can swing the moment it hits the field.
The catch
It's dead weight until it's in the graveyard. If you have no self-mill or discard outlet, you're stuck hardcasting a mediocre haste creature and hoping it dies in combat, which is backwards from how you actually want to use it.
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