Card of the Day · June 29, 2026 Combo Piece
Displacer Kitten
Creature — Cat Beast · Rare
Displacer Kitten is a blue combo engine that rewards you for doing what blue already wants to do, and in the right shell it generates obscene mana or card advantage before your opponents can interact.
The line
The question players keep coming back to is whether Displacer Kitten is a value piece or a combo piece. The answer is both, and that's exactly why it sits at $43 on a four-year-old rare.
What it does
Every time you cast a noncreature spell, you get to exile and return a nonland permanent you control. Point that at a mana rock and you get its ETB again. Point it at a creature with an ETB draw trigger and you're drawing through your deck. The trigger fires as often as you cast spells, so a single turn can chain into multiple blinks off instants, artifacts, or enchantments.
Where it shines
Orvar, the All-Form and Emry, Lurker of the Loch are the go-to homes. In Orvar, Displacer Kitten blinks mana rocks repeatedly to float mana across a single turn, functioning as a pseudo mana battery. Pair it with Snap or Aetherflux Reservoir and you start closing out games. Deadeye Navigator covers similar ground but requires mana investment per blink; Kitten does it for free on the back of spells you were casting anyway.
Plays well with
- Flicker effects like Deadeye Navigator and Displacer Kitten help extract value from ETB creatures multiple times.
- Blink Enablers and Equipment. Displacer Kitten and Deadeye Navigator are the premier blink engines — Kitten fires on every non-creature spell wh
- Emry, Displacer Kitten, and Ruthless Technomancer Value Engines. Emry, Lurker of the Loch paired with Displacer Kitten and Lightning Greave
- This is one of the more complicated loops on the list, but since it works with a broken card, a mana dork, an Eternal Witness, and a Snap, you can find room for it.
The catch
The blink resolves and the permanent comes back immediately, but you are still limited to one target per trigger. That means you can't spread value across multiple permanents on a single spell, and long chained turns will test your table's patience before they test the rules. It's also a creature with no protection, so a single removal spell before your combo turn ends the whole sequence.