TCG STRAT · Magic: the Gathering

Card of the Day · July 25, 2026 Rules Spotlight

Expropriate

Sorcery · Mythic

EDHREC #2,478 Conspiracy: Take the Crown

Expropriate is one of the strongest political finishers blue has ever printed, and the confusion around it is a rules literacy problem, not a design problem.

CN2 #30 $14.80 ▲ +$0.39 (+2.7%) 7d
Cheapest printing $14.80 Full price history & printings →

The interaction

People have been misplaying Expropriate for years, specifically the money vote, and the debate over whether hexproof stops it refuses to die.

What it does

Every player at the table votes time or money. Time votes give you extra turns. Money votes let you take a permanent from each voter. In a four or five player pod this routinely means multiple extra turns or multiple permanents stolen off a single card.

Where it shines

Group slug and political decks that want a game-ending swing without committing to combat. It's the payoff you build the whole turn sequence around, not something you cast on curve.

Plays well with

The catch

The oracle text says 'choose a permanent owned by the voter,' not 'target,' and that word choice fools people into thinking hexproof or shroud don't apply. They do. Choosing a permanent to gain control of it is still restricted by hexproof and shroud exactly like a targeted effect would be, so a voter with a protected board can vote money and lose nothing. Know this before you cast it expecting to strip someone's hexproof commander.

Featured in

Commander Bracket System Explained: Game-Changers and Self-Assessment
Commander Bracket System Explained: Game-Changers and Self-Assessment Expropriate shows up in our Commander Bracket System Explained: Game-Changers, Thresholds, and How to Self-Assess

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