Magic

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Arcane Endeavor Forgotten Realms Commander Extended Art MTG card
AFC #283 · Art by Justyna Dura
AFC set symbol, RareForgotten Realms Commander#283Rare

Arcane Endeavor

Sorcery
Nonfoil
TCGplayer market · AFC #283 nonfoil
$0.46 −2.1% −$0.01, 7 days
1-year range
30 days
+2.2%
EDHREC rank
#10,689 Down 119 in 30 days
Best buylist

Buy AFC #283 nonfoil

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Arcane Endeavor Price Summary

The benchmark price (cheapest playable nonfoil) is $0.46, down 2.1% over 7 days, up 2.2% over 30 days, up 4.5% over 90 days.

Arcane Endeavor Price History

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Arcane Endeavor price history chart, default range 3 months. currently $0.46.

Where to Buy and Sell Arcane Endeavor

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Arcane Endeavor in Sealed Products

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Arcane Endeavor Printings & Prices

Arcane Endeavor has 2 tracked printings across 1 sets, in nonfoil finishes, including extended art treatments.

AFC set symbol, RareAFC #283
Extended Art
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AFC set symbol, RareAFC #14

Sell Arcane Endeavor: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
CoolStuffIncAFC #283Nonfoil
CoolStuffIncAFC #14Nonfoil
Card KingdomAFC #14Nonfoil
Card KingdomAFC #283Nonfoil

Arcane Endeavor Rules Text & Legality

Arcane Endeavor

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Late at night, when dreams touch a studious mind, bouts of inspiration strike.

Arcane Endeavor is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

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Arcane Endeavor Rulings

  • Jul 23, 2021

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • Jul 23, 2021

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • Jul 23, 2021

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • Jul 23, 2021

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • Jul 23, 2021

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Reprints & Reprint Risk

Arcane Endeavor has been reprinted 2 times.

  • Jul 23, 2021AFC set symbol, RareForgotten Realms CommanderAFC #14
  • Jul 23, 2021AFC set symbol, RareForgotten Realms Commander · Extended ArtAFC #283

Arcane Endeavor in Commander

Arcane Endeavor is the #10,689 most-played card on EDHREC, down 119 places over the last 30 days.

#10,689 EDHREC rank
across all Commander decks Down 119 in 30 days

Arcane Endeavor FAQ

How much is Arcane Endeavor worth?

Arcane Endeavor is worth about $0.46 for its cheapest playable printing as of Nov 9, 2026.

Is Arcane Endeavor legal in Commander?

Yes. Arcane Endeavor is legal in Commander. It is also legal in Legacy.

Has Arcane Endeavor been reprinted?

Yes. Arcane Endeavor has been reprinted 2 times, with 2 printings tracked on The Index.

Why is Arcane Endeavor cheap?

Arcane Endeavor trades at about $0.46; 2 reprints keep supply plentiful, and Commander demand is modest (#10,689 on EDHREC).