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Arcane Endeavor Forgotten Realms Commander MTG card

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Arcane Endeavor

SORCERY Rare
Forgotten Realms Commander AFC #14 EDHREC #10,523
$0.45
+4.7% 7 days

Price history

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Arcane Endeavor price history chart, default range 3 months. currently $0.45.

View buying optionsMana Pool · Nonfoil

Arcane Endeavor Price Summary

Arcane Endeavor's current headline price is $0.45.

Arcane Endeavor Printings & Prices

2 printings

Arcane Endeavor has 2 tracked printings across 1 sets, in nonfoil finishes, including extended art treatments.

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Sell Arcane Endeavor: Buylist Offers

6 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom AFC #283 Nonfoil
CoolStuffInc AFC #283 Nonfoil
Card Kingdom AFC #14 Nonfoil
CoolStuffInc AFC #14 Nonfoil
starcitygames AFC #283 Nonfoil
starcitygames AFC #14 Nonfoil

Arcane Endeavor Rules Text & Legality

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Sorcery — mana cost {5}{U}{U}

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Arcane Endeavor is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

Arcane Endeavor Rulings

5 most recent
  • Jul 23, 2021 An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • Jul 23, 2021 An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Jul 23, 2021 Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Jul 23, 2021 Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Jul 23, 2021 Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Reprints & Reprint Risk

2 printings

Arcane Endeavor has been reprinted 2 times.

Set Date Rarity Treatment
AFC #283 2021-07-23 Rare Extended Art
AFC #14 2021-07-23 Rare Standard

Arcane Endeavor in Commander

Arcane Endeavor is the #10,523 most-played card on EDHREC, down 111 places over the last 30 days.

Arcane Endeavor FAQ

How much is Arcane Endeavor worth?

Arcane Endeavor is worth about $0.45 for its cheapest playable printing as of Sep 23, 2026.

Is Arcane Endeavor legal in Commander?

Yes — Arcane Endeavor is legal in Commander. It is also legal in Legacy.

Has Arcane Endeavor been reprinted?

Yes — Arcane Endeavor has been reprinted 2 times, with 2 printings tracked on The Index.

Why is Arcane Endeavor cheap?

Arcane Endeavor trades at about $0.45 — 2 reprints keep supply plentiful, and Commander demand is modest (#10,523 on EDHREC).