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Ascent of the Worthy Kaldheim MTG card

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Ascent of the Worthy

ENCHANTMENT — SAGA Uncommon
Kaldheim KHM #202 EDHREC #17,637
$0.25
+0.0% 7 days

Price history

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Ascent of the Worthy price history chart, default range 3 months. currently $0.25.

View buying optionsMana Pool · Nonfoil

Ascent of the Worthy Price Summary

Ascent of the Worthy's current headline price is $0.25.

Ascent of the Worthy Printings & Prices

1 printings

Ascent of the Worthy has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Ascent of the Worthy: Buylist Offers

4 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom KHM #202 Foil
starcitygames KHM #202 Foil
starcitygames KHM #202 Nonfoil
Card Kingdom KHM #202 Nonfoil

Ascent of the Worthy Rules Text & Legality

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Enchantment — Saga — mana cost {1}{W}{B}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Ascent of the Worthy is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Ascent of the Worthy Rulings

5 most recent
  • Feb 5, 2021 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • Feb 5, 2021 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Feb 5, 2021 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • Feb 5, 2021 If another player gains control of the chosen creature after the chapter I/II ability resolves but before your next turn, damage that would be dealt to creatures you control will still be dealt to that creature instead.
  • Feb 5, 2021 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

2 printings

Ascent of the Worthy has been reprinted 2 times.

Set Date Rarity Treatment
KHM #202 2021-02-05 Uncommon Standard
KHM #202 2021-02-05 Uncommon Standard

Ascent of the Worthy in Commander

Ascent of the Worthy is the #17,637 most-played card on EDHREC, down 487 places over the last 30 days.

Ascent of the Worthy FAQ

How much is Ascent of the Worthy worth?

Ascent of the Worthy is worth about $0.25 for its cheapest playable printing as of Sep 24, 2026.

Is Ascent of the Worthy legal in Commander?

Yes — Ascent of the Worthy is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Ascent of the Worthy been reprinted?

Yes — Ascent of the Worthy has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Ascent of the Worthy cheap?

Ascent of the Worthy trades at about $0.25 — 2 reprints keep supply plentiful, and Commander demand is modest (#17,637 on EDHREC).