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Bandit's Haul
Price history
Bandit's Haul price history chart, default range 3 months. currently $0.28.
Bandit's Haul Price Summary
Bandit's Haul's current headline price is $0.28.
Bandit's Haul Printings & Prices
Bandit's Haul has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Bandit's Haul: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | OTJ #240 | Foil | — | — | — |
| starcitygames | OTJ #240 | Foil | — | — | — |
| starcitygames | OTJ #240 | Nonfoil | — | — | — |
| Card Kingdom | OTJ #240 | Nonfoil | — | — | — |
Bandit's Haul Rules Text & Legality
View on Scryfall ↗Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from this artifact: Draw a card.
Bandit's Haul is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.
Bandit's Haul Rulings
- Apr 12, 2024 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
- Apr 12, 2024 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
- Apr 12, 2024 Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
- Apr 12, 2024 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
- Apr 12, 2024 The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
Reprints & Reprint Risk
Bandit's Haul has been reprinted 2 times. The Outlaws of Thunder Junction reprint cut the price 86% in 30 days.
| Set | Date | Rarity | Treatment | Price before | Day 1 | 30 days | 90 days |
|---|---|---|---|---|---|---|---|
| OTJ #240 | 2024-04-19 | Uncommon | Standard | — | — | — | — |
| OTJ #240 | 2024-04-19 | Uncommon | Standard | — | — | — | — |
Bandit's Haul in Commander
Bandit's Haul is the #5,411 most-played card on EDHREC, down 137 places over the last 30 days.
Bandit's Haul FAQ
How much is Bandit's Haul worth?
Bandit's Haul is worth about $0.28 for its cheapest playable printing as of Sep 24, 2026.
Is Bandit's Haul legal in Commander?
Yes — Bandit's Haul is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.
Has Bandit's Haul been reprinted?
Yes — Bandit's Haul has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Bandit's Haul cheap?
Bandit's Haul trades at about $0.28 — 2 reprints keep supply plentiful, and Commander demand is modest (#5,411 on EDHREC).