Magic

Prices updated

Blood Sun Rivals of Ixalan MTG card
RIX #92 · Art by Emrah Elmasli
RIX set symbol, RareRivals of Ixalan#92Rare

Blood Sun

Enchantment
TCGplayer market · RIX #92 nonfoil
$0.40 0.0% $0.00, 7 days
1-year range
30 days
−13.0%
EDHREC rank
#16,047 Down 140 in 30 days
Best buylist

Buy RIX #92 nonfoil

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Blood Sun Price Summary

The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, down 13.0% over 30 days, down 75.8% over 90 days.

Blood Sun Price History

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Blood Sun price history chart, default range 3 months. currently $0.40.

Where to Buy and Sell Blood Sun

Every market we track for RIX #92 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Blood Sun in Sealed Products

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Blood Sun Printings & Prices

Blood Sun has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including promo pack and prerelease treatments.

RIX set symbol, RareRIX #92
Viewing
PRIX set symbol, RarePRIX #92p
Promo Pack
PRIX set symbol, RarePRIX #92s
PrereleaseDate-stamped

Sell Blood Sun: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomPRIX #92pFoil
Card KingdomPRIX #92pNonfoil
Card KingdomRIX #92Foil
Card KingdomPRIX #92sFoil
Card KingdomRIX #92Nonfoil

Blood Sun Rules Text & Legality

Blood Sun

When this enchantment enters, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Blood Sun is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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Blood Sun Rulings

  • Jan 19, 2018

    A mana ability is an ability that produces mana, not an ability that costs mana.

  • Jan 19, 2018

    If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.

  • Jan 19, 2018

    If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.

  • Jan 19, 2018

    If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.

  • Jan 19, 2018

    If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

Reprints & Reprint Risk

Blood Sun has been reprinted 5 times.

  • Jan 19, 2018PRIX set symbol, RareRivals of Ixalan Promos · Promo PackPRIX #92p
  • Jan 19, 2018PRIX set symbol, RareRivals of Ixalan Promos · Promo Pack, foilPRIX #92p
  • Jan 19, 2018RIX set symbol, RareRivals of IxalanRIX #92
  • Jan 19, 2018RIX set symbol, RareRivals of Ixalan · foilRIX #92
  • Jan 19, 2018PRIX set symbol, RareRivals of Ixalan Promos · Prerelease, foilPRIX #92s

Blood Sun in Commander

Blood Sun is the #16,047 most-played card on EDHREC, down 140 places over the last 30 days.

#16,047 EDHREC rank
across all Commander decks Down 140 in 30 days

Blood Sun FAQ

How much is Blood Sun worth?

Blood Sun is worth about $0.40 for its cheapest playable printing as of Nov 9, 2026.

Is Blood Sun legal in Commander?

Yes. Blood Sun is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Blood Sun been reprinted?

Yes. Blood Sun has been reprinted 5 times, with 3 printings tracked on The Index.

Why is Blood Sun cheap?

Blood Sun trades at about $0.40; 5 reprints keep supply plentiful, and Commander demand is modest (#16,047 on EDHREC).