
Blood Sun
- 1-year range
- 30 days
- −13.0%
- EDHREC rank
- #16,047 Down 140 in 30 days
- Best buylist
Buy RIX #92 nonfoil
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Blood Sun Price Summary
The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, down 13.0% over 30 days, down 75.8% over 90 days.
Blood Sun Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Blood Sun price history chart, default range 3 months. currently $0.40.
Where to Buy and Sell Blood Sun
Every market we track for RIX #92 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Blood Sun in Sealed Products
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Blood Sun Printings & Prices
Blood Sun has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including promo pack and prerelease treatments.
Sell Blood Sun: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | PRIX #92p | Foil | |||
| Card Kingdom | PRIX #92p | Nonfoil | |||
| Card Kingdom | RIX #92 | Foil | |||
| Card Kingdom | PRIX #92s | Foil | |||
| Card Kingdom | RIX #92 | Nonfoil |
Blood Sun Rules Text & Legality
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
Blood Sun is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Blood Sun Rulings
- Jan 19, 2018
A mana ability is an ability that produces mana, not an ability that costs mana.
- Jan 19, 2018
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
- Jan 19, 2018
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
- Jan 19, 2018
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
- Jan 19, 2018
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
Reprints & Reprint Risk
Blood Sun has been reprinted 5 times.
- Jan 19, 2018Rivals of Ixalan Promos · Promo PackPRIX #92p
- Jan 19, 2018Rivals of Ixalan Promos · Promo Pack, foilPRIX #92p
- Jan 19, 2018Rivals of IxalanRIX #92
- Jan 19, 2018Rivals of Ixalan · foilRIX #92
- Jan 19, 2018Rivals of Ixalan Promos · Prerelease, foilPRIX #92s
Blood Sun in Commander
Blood Sun is the #16,047 most-played card on EDHREC, down 140 places over the last 30 days.
across all Commander decks Down 140 in 30 days
Blood Sun FAQ
How much is Blood Sun worth?
Blood Sun is worth about $0.40 for its cheapest playable printing as of Nov 9, 2026.
Is Blood Sun legal in Commander?
Yes. Blood Sun is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Blood Sun been reprinted?
Yes. Blood Sun has been reprinted 5 times, with 3 printings tracked on The Index.
Why is Blood Sun cheap?
Blood Sun trades at about $0.40; 5 reprints keep supply plentiful, and Commander demand is modest (#16,047 on EDHREC).