
Bloodchief Ascension
- 1-year range
- 30 days
- +9.8%
- EDHREC rank
- #768 Down 6 in 30 days
- Best buylist
Buy TLE #23 nonfoil
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Bloodchief Ascension Price Summary
The benchmark price (cheapest playable nonfoil) is $15.23, up 2.6% over 7 days, up 9.8% over 30 days, down 26.1% over 90 days.
Bloodchief Ascension Price History
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Reprints in this period
Bloodchief Ascension price history chart, default range 3 months. currently $15.23.
Where to Buy and Sell Bloodchief Ascension
Every market we track for TLE #23 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Bloodchief Ascension in Sealed Products
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Bloodchief Ascension Printings & Prices
Bloodchief Ascension has 6 tracked printings across 4 sets, in nonfoil, foil and etched finishes, including borderless and inverted treatments.
Sell Bloodchief Ascension: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | CMM #636 | Nonfoil | |||
| Card Kingdom | CMM #636 | Foil | |||
| CoolStuffInc | ZEN #82 | Foil | |||
| Card Kingdom | CMM #504 | Etched | |||
| CoolStuffInc | CMM #636 | Nonfoil | |||
| CoolStuffInc | CMM #504 | Etched | |||
| CoolStuffInc | CMM #636 | Foil | |||
| Card Kingdom | ZEN #82 | Foil |
Bloodchief Ascension Rules Text & Legality
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Bloodchief Ascension Rulings
- Oct 1, 2009
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
- Oct 1, 2009
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
- Oct 1, 2009
Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
- Oct 1, 2009
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
- Oct 1, 2009
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
Reprints & Reprint Risk
Bloodchief Ascension has been reprinted 10 times. The Avatar: The Last Airbender Eternal reprint cut the price 48% in 30 days.
- Oct 2, 2009ZendikarZEN #82
- Oct 2, 2009Zendikar · foilZEN #82
- Apr 29, 2022The ListPLST #ZEN-82
- Aug 4, 2023Commander MastersCMM #139
- Aug 4, 2023Commander Masters · foilCMM #139
- Aug 4, 2023Commander Masters · BorderlessCMM #636
- Aug 4, 2023Commander Masters · Inverted, etchedCMM #504
- Aug 4, 2023Commander Masters · Borderless, foilCMM #636
- Nov 21, 2025Avatar: The Last Airbender Eternal · Borderless, foilTLE #23
- Nov 21, 2025Avatar: The Last Airbender Eternal · BorderlessTLE #23
Bloodchief Ascension in Commander
Bloodchief Ascension is the #768 most-played card on EDHREC, down 6 places over the last 30 days.
across all Commander decks Down 6 in 30 days
Bloodchief Ascension FAQ
How much is Bloodchief Ascension worth?
Bloodchief Ascension is worth about $15.23 for its cheapest playable printing as of Nov 8, 2026.
Is Bloodchief Ascension legal in Commander?
Yes. Bloodchief Ascension is legal in Commander. It is also legal in Modern and Legacy.
Has Bloodchief Ascension been reprinted?
Yes. Bloodchief Ascension has been reprinted 10 times, with 6 printings tracked on The Index.
Why is Bloodchief Ascension expensive?
Bloodchief Ascension holds a $15.23 price because Commander demand is high (#768 on EDHREC) and even with 10 reprints, demand keeps pace with supply.
What can I play instead of Bloodchief Ascension?
Cards that fill a similar role include Mindcrank, Duskmantle Guildmage, Syr Konrad, the Grim.





