TCG STRAT · Magic: the Gathering
C.A.M.P. Fallout MTG card

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C.A.M.P.

ARTIFACT — FORTIFICATION Uncommon
Fallout PIP #129 EDHREC #14,104
$0.24
-7.7% 7 days

Price history

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C.A.M.P. price history chart, default range 3 months. currently $0.24.

View buying optionsMana Pool · Nonfoil

C.A.M.P. Price Summary

C.A.M.P.'s current headline price is $0.24.

C.A.M.P. Printings & Prices

2 printings

C.A.M.P. has 2 tracked printings across 1 sets, in nonfoil, foil and surge foil finishes.

SORT
FINISH
All finishes
VERSIONS
COMPARE
Current

Sell C.A.M.P.: Buylist Offers

8 offers
Buyer Printing Finish Cash offer Retail Spread
CoolStuffInc PIP #657 Surge Foil
starcitygames PIP #657 Surge Foil
Card Kingdom PIP #657 Surge Foil
CoolStuffInc PIP #129 Foil
Card Kingdom PIP #129 Foil
starcitygames PIP #129 Foil
starcitygames PIP #129 Nonfoil
Card Kingdom PIP #129 Nonfoil

C.A.M.P. Rules Text & Legality

View on Scryfall ↗

Artifact — Fortification — mana cost {3}

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

C.A.M.P. is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

C.A.M.P. Rulings

5 most recent
  • Mar 8, 2024 Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.
  • Mar 8, 2024 If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.
  • Mar 8, 2024 Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
  • Mar 8, 2024 You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
  • Mar 8, 2024 You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Reprints & Reprint Risk

3 printings

C.A.M.P. has been reprinted 3 times.

Set Date Rarity Treatment Day 1 30 days 90 days
PIP #657 2024-03-08 Uncommon Standard
PIP #129 2024-03-08 Uncommon Standard
PIP #129 2024-03-08 Uncommon Standard

C.A.M.P. in Commander

C.A.M.P. is the #14,104 most-played card on EDHREC, down 245 places over the last 30 days.

C.A.M.P. FAQ

How much is C.A.M.P. worth?

C.A.M.P. is worth about $0.24 for its cheapest playable printing as of Sep 22, 2026.

Is C.A.M.P. legal in Commander?

Yes — C.A.M.P. is legal in Commander. It is also legal in Legacy.

Has C.A.M.P. been reprinted?

Yes — C.A.M.P. has been reprinted 3 times, with 2 printings tracked on The Index.

Why is C.A.M.P. cheap?

C.A.M.P. trades at about $0.24 — 3 reprints keep supply plentiful, and Commander demand is modest (#14,104 on EDHREC).