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Captive Weird // Compleated Conjurer
Price history
Captive Weird // Compleated Conjurer price history chart, default range 3 months. currently $0.15.
Captive Weird // Compleated Conjurer Price Summary
Captive Weird // Compleated Conjurer's current headline price is $0.15.
Captive Weird // Compleated Conjurer Printings & Prices
Captive Weird // Compleated Conjurer has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Captive Weird // Compleated Conjurer: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | MOM #49 | Foil | — | — | — |
| starcitygames | MOM #49 | Foil | — | — | — |
| starcitygames | MOM #49 | Nonfoil | — | — | — |
| Card Kingdom | MOM #49 | Nonfoil | — | — | — |
Captive Weird // Compleated Conjurer Rules Text & Legality
View on Scryfall ↗Captive Weird // Compleated Conjurer is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Captive Weird // Compleated Conjurer Rulings
- Apr 14, 2023 If you don’t play the card, it will remain exiled.
- Apr 14, 2023 Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
- Apr 14, 2023 Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
- Apr 14, 2023 You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Reprints & Reprint Risk
Captive Weird // Compleated Conjurer has been reprinted 2 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| MOM #49 | 2023-04-21 | Uncommon | Standard |
| MOM #49 | 2023-04-21 | Uncommon | Standard |
Captive Weird // Compleated Conjurer in Commander
Captive Weird // Compleated Conjurer is the #26,277 most-played card on EDHREC, down 324 places over the last 30 days.
Captive Weird // Compleated Conjurer FAQ
How much is Captive Weird // Compleated Conjurer worth?
Captive Weird // Compleated Conjurer is worth about $0.15 for its cheapest playable printing as of Sep 24, 2026.
Is Captive Weird // Compleated Conjurer legal in Commander?
Yes — Captive Weird // Compleated Conjurer is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Captive Weird // Compleated Conjurer been reprinted?
Yes — Captive Weird // Compleated Conjurer has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Captive Weird // Compleated Conjurer cheap?
Captive Weird // Compleated Conjurer trades at about $0.15 — 2 reprints keep supply plentiful, and Commander demand is modest (#26,277 on EDHREC).