TCG STRAT · Magic: the Gathering
Casey & Raph, Hotheads Teenage Mutant Ninja Turtles Eternal MTG card

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Casey & Raph, Hotheads

LEGENDARY CREATURE — MUTANT NINJA HUMAN TURTLE Rare
Teenage Mutant Ninja Turtles Eternal TMC #114 EDHREC #23,037
$0.32
+10.3% 7 days

Price history

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Casey & Raph, Hotheads price history chart, default range 3 months. currently $0.32.

View buying optionsMana Pool · Nonfoil

Casey & Raph, Hotheads Price Summary

Casey & Raph, Hotheads's current headline price is $0.32.

Casey & Raph, Hotheads Printings & Prices

1 printings

Casey & Raph, Hotheads has 1 tracked printing across 1 sets, in nonfoil finishes.

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Sell Casey & Raph, Hotheads: Buylist Offers

3 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom TMC #114 Nonfoil
starcitygames TMC #114 Nonfoil
CoolStuffInc TMC #114 Nonfoil

Casey & Raph, Hotheads Rules Text & Legality

View on Scryfall ↗

Legendary Creature — Mutant Ninja Human Turtle — mana cost {4}{R}

When Casey & Raph enter, choose one or both. Each mode must target a different player.

• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.

• Target player creates two Treasure tokens.

Casey & Raph, Hotheads is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

Casey & Raph, Hotheads Rulings

3 most recent
  • Jan 27, 2026 If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.
  • Jan 27, 2026 If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • Jan 27, 2026 The target of the first mode must follow all timing rules for cards played this way. For example, if the exiled card is a land card, they may play it only during their main phase while the stack is empty and only if they have an available land play remaining.

Reprints & Reprint Risk

1 printings

Casey & Raph, Hotheads has been reprinted 1 time. The Teenage Mutant Ninja Turtles Eternal reprint cut the price 92% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
TMC #114 2026-03-06 Rare Standard

Casey & Raph, Hotheads in Commander

Casey & Raph, Hotheads is the #23,037 most-played card on EDHREC, up 325 places over the last 30 days.

Casey & Raph, Hotheads FAQ

How much is Casey & Raph, Hotheads worth?

Casey & Raph, Hotheads is worth about $0.32 for its cheapest playable printing as of Sep 24, 2026.

Is Casey & Raph, Hotheads legal in Commander?

Yes — Casey & Raph, Hotheads is legal in Commander. It is also legal in Legacy.

Has Casey & Raph, Hotheads been reprinted?

Yes — Casey & Raph, Hotheads has been reprinted 1 time, with 1 printings tracked on The Index.

Why is Casey & Raph, Hotheads cheap?

Casey & Raph, Hotheads trades at about $0.32 — 1 reprint keeps supply plentiful, and Commander demand is modest (#23,037 on EDHREC).