
Casey & Raph, Hotheads
- 1-year range
- 30 days
- +16.1%
- EDHREC rank
- #22,859 Up 150 in 30 days
- Best buylist
Buy TMC #114 nonfoil
Affiliate links. TCG Strat may earn a commission from TCGplayer, Mana Pool and eBay. Prices are TCGplayer’s market price, Card Kingdom’s retail price and Mana Pool’s lowest listing.
Casey & Raph, Hotheads Price Summary
The benchmark price (cheapest playable nonfoil) is $0.36, up 2.9% over 7 days, up 16.1% over 30 days, up 5.9% over 90 days.
Casey & Raph, Hotheads Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Casey & Raph, Hotheads price history chart, default range 3 months. currently $0.36.
Where to Buy and Sell Casey & Raph, Hotheads
Every market we track for TMC #114 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Casey & Raph, Hotheads in Sealed Products
Checking which sealed products hold TMC #114 nonfoil.
Loading sealed products.
Casey & Raph, Hotheads Printings & Prices
Casey & Raph, Hotheads has 1 tracked printing across 1 sets, in nonfoil finishes.
Sell Casey & Raph, Hotheads: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| CoolStuffInc | TMC #114 | Nonfoil | |||
| Card Kingdom | TMC #114 | Nonfoil |
Casey & Raph, Hotheads Rules Text & Legality
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
Casey & Raph, Hotheads is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- ModernNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Casey & Raph, Hotheads Rulings
- Jan 27, 2026
If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.
- Jan 27, 2026
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
- Jan 27, 2026
The target of the first mode must follow all timing rules for cards played this way. For example, if the exiled card is a land card, they may play it only during their main phase while the stack is empty and only if they have an available land play remaining.
Reprints & Reprint Risk
Casey & Raph, Hotheads has been reprinted 1 time. The Teenage Mutant Ninja Turtles Eternal reprint cut the price 92% in 30 days.
- Mar 6, 2026Teenage Mutant Ninja Turtles EternalTMC #114
Casey & Raph, Hotheads in Commander
Casey & Raph, Hotheads is the #22,859 most-played card on EDHREC, up 150 places over the last 30 days.
across all Commander decks Up 150 in 30 days
Casey & Raph, Hotheads FAQ
How much is Casey & Raph, Hotheads worth?
Casey & Raph, Hotheads is worth about $0.36 for its cheapest playable printing as of Nov 10, 2026.
Is Casey & Raph, Hotheads legal in Commander?
Yes. Casey & Raph, Hotheads is legal in Commander. It is also legal in Legacy.
Has Casey & Raph, Hotheads been reprinted?
Yes. Casey & Raph, Hotheads has been reprinted 1 time, with 1 printings tracked on The Index.
Why is Casey & Raph, Hotheads cheap?
Casey & Raph, Hotheads trades at about $0.36; 1 reprint keeps supply plentiful, and Commander demand is modest (#22,859 on EDHREC).