
Circuits Act
- 1-year range
- 30 days
- EDHREC rank
- #8,380 Down 68 in 30 days
- Best buylist
Buy UNF #103 nonfoil
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Circuits Act Price Summary
Circuits Act Price History
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Reprints in this period
Circuits Act price history chart, default range 3 months. currently $0.34.
Where to Buy and Sell Circuits Act
Every market we track for UNF #103 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Circuits Act in Sealed Products
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Circuits Act Printings & Prices
Circuits Act has 2 tracked printings across 1 sets, in nonfoil, foil and galaxy foil finishes, including alt art treatments.
Sell Circuits Act: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | UNF #389 | Galaxy Foil | |||
| Card Kingdom | UNF #103 | Foil | |||
| Card Kingdom | UNF #103 | Nonfoil |
Circuits Act Rules Text & Legality
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Another day, another item Pietra has to add to the "do not juggle" database.
Circuits Act is legal in Legacy, Commander and Pauper, and not legal in Standard, Pioneer and Modern.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- ModernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Circuits Act Rulings
- Oct 7, 2022
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
- Oct 7, 2022
For example, if you rolled 1, 4, and 4, you'd create two Clown Robots. If you rolled triples, you'd create one Clown Robot.
- Oct 7, 2022
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
- Oct 7, 2022
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
- Oct 7, 2022
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
Reprints & Reprint Risk
Circuits Act has been reprinted 3 times.
- Oct 7, 2022Unfinity · Alt Art, foilUNF #389
- Oct 7, 2022Unfinity · foilUNF #103
- Oct 7, 2022UnfinityUNF #103
Circuits Act in Commander
Circuits Act is the #8,380 most-played card on EDHREC, down 68 places over the last 30 days.
across all Commander decks Down 68 in 30 days
Circuits Act FAQ
How much is Circuits Act worth?
Circuits Act is worth about $0.34 for its cheapest playable printing as of Nov 9, 2026.
Is Circuits Act legal in Commander?
Yes. Circuits Act is legal in Commander. It is also legal in Legacy and Pauper.
Has Circuits Act been reprinted?
Yes. Circuits Act has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Circuits Act cheap?
Circuits Act trades at about $0.34; 3 reprints keep supply plentiful, and Commander demand is modest (#8,380 on EDHREC).