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Circuits Act
Price history
Circuits Act price history chart, default range 3 months. currently $0.32.
Circuits Act Price Summary
Circuits Act's current headline price is $0.32.
Circuits Act Printings & Prices
Circuits Act has 2 tracked printings across 1 sets, in nonfoil, foil and galaxy foil finishes, including alt art treatments.
All finishes
Sell Circuits Act: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| starcitygames | UNF #389 | Galaxy Foil | — | — | — |
| Card Kingdom | UNF #389 | Galaxy Foil | — | — | — |
| Card Kingdom | UNF #103 | Foil | — | — | — |
| starcitygames | UNF #103 | Nonfoil | — | — | — |
| Card Kingdom | UNF #103 | Nonfoil | — | — | — |
Circuits Act Rules Text & Legality
View on Scryfall ↗Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Circuits Act is legal in Legacy, Commander and Pauper, and not legal in Standard, Pioneer and Modern.
Circuits Act Rulings
- Oct 7, 2022 Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
- Oct 7, 2022 For example, if you rolled 1, 4, and 4, you'd create two Clown Robots. If you rolled triples, you'd create one Clown Robot.
- Oct 7, 2022 If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
- Oct 7, 2022 If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
- Oct 7, 2022 Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
Reprints & Reprint Risk
Circuits Act has been reprinted 3 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| UNF #103 | 2022-10-07 | Common | Standard |
| UNF #103 | 2022-10-07 | Common | Standard |
| UNF #389 | 2022-10-07 | Common | Alt Art |
Circuits Act in Commander
Circuits Act is the #8,267 most-played card on EDHREC, down 87 places over the last 30 days.
Circuits Act FAQ
How much is Circuits Act worth?
Circuits Act is worth about $0.32 for its cheapest playable printing as of Sep 24, 2026.
Is Circuits Act legal in Commander?
Yes — Circuits Act is legal in Commander. It is also legal in Legacy and Pauper.
Has Circuits Act been reprinted?
Yes — Circuits Act has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Circuits Act cheap?
Circuits Act trades at about $0.32 — 3 reprints keep supply plentiful, and Commander demand is modest (#8,267 on EDHREC).