
Combine Guildmage
- 1-year range
- 30 days
- +6.3%
- EDHREC rank
- #18,300 Down 129 in 30 days
- Best buylist
Buy RNA #163 nonfoil
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Combine Guildmage Price Summary
The benchmark price (cheapest playable nonfoil) is $0.17, flat over 7 days, up 6.3% over 30 days, up 13.3% over 90 days.
Combine Guildmage Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Combine Guildmage price history chart, default range 3 months. currently $0.17.
Where to Buy and Sell Combine Guildmage
Every market we track for RNA #163 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Combine Guildmage in Sealed Products
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Combine Guildmage Printings & Prices
Combine Guildmage has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Combine Guildmage: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | RNA #163 | Foil | |||
| CoolStuffInc | RNA #163 | Foil | |||
| Card Kingdom | RNA #163 | Nonfoil |
Combine Guildmage Rules Text & Legality
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
Combine Guildmage is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Combine Guildmage Rulings
- Jan 25, 2019
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
- Jan 25, 2019
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
- Jan 25, 2019
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
Reprints & Reprint Risk
Combine Guildmage has been reprinted 2 times.
- Jan 25, 2019Ravnica AllegianceRNA #163
- Jan 25, 2019Ravnica Allegiance · foilRNA #163
Combine Guildmage in Commander
Combine Guildmage is the #18,300 most-played card on EDHREC, down 129 places over the last 30 days.
across all Commander decks Down 129 in 30 days
Combine Guildmage FAQ
How much is Combine Guildmage worth?
Combine Guildmage is worth about $0.17 for its cheapest playable printing as of Nov 10, 2026.
Is Combine Guildmage legal in Commander?
Yes. Combine Guildmage is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Combine Guildmage been reprinted?
Yes. Combine Guildmage has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Combine Guildmage cheap?
Combine Guildmage trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#18,300 on EDHREC).