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Cuboid Colony
Price history
Cuboid Colony price history chart, default range 3 months. currently $0.24.
Cuboid Colony Price Summary
Cuboid Colony's current headline price is $0.24.
Cuboid Colony Printings & Prices
Cuboid Colony has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Cuboid Colony: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | SOS #183 | Foil | — | — | — |
| starcitygames | SOS #183 | Foil | — | — | — |
| starcitygames | SOS #183 | Nonfoil | — | — | — |
| Card Kingdom | SOS #183 | Nonfoil | — | — | — |
Cuboid Colony Rules Text & Legality
View on Scryfall ↗Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Cuboid Colony is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.
Cuboid Colony Rulings
- Mar 20, 2026 An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.
- Mar 20, 2026 If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.
- Mar 20, 2026 The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- Mar 20, 2026 When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.
- Mar 20, 2026 Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.
Reprints & Reprint Risk
Cuboid Colony has been reprinted 2 times. The Secrets of Strixhaven reprint cut the price 68% in 30 days.
| Set | Date | Rarity | Treatment | Price before | Day 1 | 30 days | 90 days |
|---|---|---|---|---|---|---|---|
| SOS #183 | 2026-04-24 | Uncommon | Standard | — | — | — | — |
| SOS #183 | 2026-04-24 | Uncommon | Standard | — | — | — | — |
Cuboid Colony in Commander
Cuboid Colony is the #17,385 most-played card on EDHREC, up 563 places over the last 30 days.
Cuboid Colony FAQ
How much is Cuboid Colony worth?
Cuboid Colony is worth about $0.24 for its cheapest playable printing as of Sep 23, 2026.
Is Cuboid Colony legal in Commander?
Yes — Cuboid Colony is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.
Has Cuboid Colony been reprinted?
Yes — Cuboid Colony has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Cuboid Colony cheap?
Cuboid Colony trades at about $0.24 — 2 reprints keep supply plentiful, and Commander demand is modest (#17,385 on EDHREC).