
Cuboid Colony
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #17,164 Up 163 in 30 days
- Best buylist
Buy SOS #183 nonfoil
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Cuboid Colony Price Summary
The benchmark price (cheapest playable nonfoil) is $0.17, flat over 7 days, flat over 30 days, down 5.6% over 90 days.
Cuboid Colony Price History
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Reprints in this period
Cuboid Colony price history chart, default range 3 months. currently $0.17.
Where to Buy and Sell Cuboid Colony
Every market we track for SOS #183 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Cuboid Colony in Sealed Products
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Cuboid Colony Printings & Prices
Cuboid Colony has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Cuboid Colony: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | SOS #183 | Foil | |||
| Card Kingdom | SOS #183 | Nonfoil |
Cuboid Colony Rules Text & Legality
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
It's chaotic in the midst of the swarm—only when you step back does the pattern emerge.
Cuboid Colony is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- Future StandardLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- StandardLegal
- Standard BrawlLegal
- TimelessLegal
- VintageLegal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
Cuboid Colony Rulings
- Mar 20, 2026
An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.
- Mar 20, 2026
If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.
- Mar 20, 2026
The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- Mar 20, 2026
When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.
- Mar 20, 2026
Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.
Reprints & Reprint Risk
Cuboid Colony has been reprinted 2 times. The Secrets of Strixhaven reprint cut the price 68% in 30 days.
- Apr 24, 2026Secrets of StrixhavenSOS #183
- Apr 24, 2026Secrets of Strixhaven · foilSOS #183
Cuboid Colony in Commander
Cuboid Colony is the #17,164 most-played card on EDHREC, up 163 places over the last 30 days.
across all Commander decks Up 163 in 30 days
Cuboid Colony FAQ
How much is Cuboid Colony worth?
Cuboid Colony is worth about $0.17 for its cheapest playable printing as of Nov 9, 2026.
Is Cuboid Colony legal in Commander?
Yes. Cuboid Colony is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.
Has Cuboid Colony been reprinted?
Yes. Cuboid Colony has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Cuboid Colony cheap?
Cuboid Colony trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#17,164 on EDHREC).