TCG STRAT · Magic: the Gathering
Cuboid Colony Secrets of Strixhaven MTG card

Affiliate links. TCG Strat may earn a commission. Commission comes from the marketplace, not you — it never changes what you pay, and never changes which price we show as cheapest.

Cuboid Colony

CREATURE — INSECT Uncommon
Secrets of Strixhaven SOS #183 EDHREC #17,385
$0.24
+4.3% 7 days

Price history

Loading price history…

Cuboid Colony price history chart, default range 3 months. currently $0.24.

View buying optionsMana Pool · Nonfoil

Cuboid Colony Price Summary

Cuboid Colony's current headline price is $0.24.

Cuboid Colony Printings & Prices

1 printings

Cuboid Colony has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

SORT
FINISH
All finishes
VERSIONS
COMPARE
Current

Sell Cuboid Colony: Buylist Offers

4 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom SOS #183 Foil
starcitygames SOS #183 Foil
starcitygames SOS #183 Nonfoil
Card Kingdom SOS #183 Nonfoil

Cuboid Colony Rules Text & Legality

View on Scryfall ↗

Creature — Insect — mana cost {G}{U}

Flash

Flying, trample

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

"It's chaotic in the midst of the swarm—only when you step back does the pattern emerge."

Cuboid Colony is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Cuboid Colony Rulings

5 most recent
  • Mar 20, 2026 An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.
  • Mar 20, 2026 If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.
  • Mar 20, 2026 The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Mar 20, 2026 When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.
  • Mar 20, 2026 Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.

Reprints & Reprint Risk

2 printings

Cuboid Colony has been reprinted 2 times. The Secrets of Strixhaven reprint cut the price 68% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
SOS #183 2026-04-24 Uncommon Standard
SOS #183 2026-04-24 Uncommon Standard

Cuboid Colony in Commander

Cuboid Colony is the #17,385 most-played card on EDHREC, up 563 places over the last 30 days.

Cuboid Colony FAQ

How much is Cuboid Colony worth?

Cuboid Colony is worth about $0.24 for its cheapest playable printing as of Sep 23, 2026.

Is Cuboid Colony legal in Commander?

Yes — Cuboid Colony is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Cuboid Colony been reprinted?

Yes — Cuboid Colony has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Cuboid Colony cheap?

Cuboid Colony trades at about $0.24 — 2 reprints keep supply plentiful, and Commander demand is modest (#17,385 on EDHREC).