Magic

Prices updated

Cuboid Colony Secrets of Strixhaven MTG card
SOS #183 · Art by Alexandre Honoré
SOS set symbol, UncommonSecrets of Strixhaven#183Uncommon

Cuboid Colony

Creature · InsectFlying, Trample, Flash, Increment
TCGplayer market · SOS #183 nonfoil
$0.17 0.0% $0.00, 7 days
1-year range
30 days
0.0%
EDHREC rank
#17,164 Up 163 in 30 days
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Buy SOS #183 nonfoil

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Cuboid Colony Price Summary

The benchmark price (cheapest playable nonfoil) is $0.17, flat over 7 days, flat over 30 days, down 5.6% over 90 days.

Cuboid Colony Price History

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Cuboid Colony price history chart, default range 3 months. currently $0.17.

Where to Buy and Sell Cuboid Colony

Every market we track for SOS #183 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Cuboid Colony in Sealed Products

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Cuboid Colony Printings & Prices

Cuboid Colony has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

SOS set symbol, UncommonSOS #183
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Sell Cuboid Colony: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomSOS #183Foil
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Cuboid Colony Rules Text & Legality

Cuboid Colony

Flash

Flying, trample

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

It's chaotic in the midst of the swarm—only when you step back does the pattern emerge.

Cuboid Colony is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

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Cuboid Colony Rulings

  • Mar 20, 2026

    An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.

  • Mar 20, 2026

    If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.

  • Mar 20, 2026

    The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

  • Mar 20, 2026

    When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.

  • Mar 20, 2026

    Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.

Reprints & Reprint Risk

Cuboid Colony has been reprinted 2 times. The Secrets of Strixhaven reprint cut the price 68% in 30 days.

  • Apr 24, 2026SOS set symbol, UncommonSecrets of StrixhavenSOS #183
  • Apr 24, 2026SOS set symbol, UncommonSecrets of Strixhaven · foilSOS #183

Cuboid Colony in Commander

Cuboid Colony is the #17,164 most-played card on EDHREC, up 163 places over the last 30 days.

#17,164 EDHREC rank
across all Commander decks Up 163 in 30 days

Cuboid Colony FAQ

How much is Cuboid Colony worth?

Cuboid Colony is worth about $0.17 for its cheapest playable printing as of Nov 9, 2026.

Is Cuboid Colony legal in Commander?

Yes. Cuboid Colony is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Cuboid Colony been reprinted?

Yes. Cuboid Colony has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Cuboid Colony cheap?

Cuboid Colony trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#17,164 on EDHREC).