
Devil K. Nevil
- 1-year range
- 30 days
- EDHREC rank
- #31,943 Down 376 in 30 days
- Best buylist
Buy UNF #104 nonfoil
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Devil K. Nevil Price Summary
Devil K. Nevil Price History
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Reprints in this period
Devil K. Nevil price history chart, default range 3 months. currently $0.19.
Where to Buy and Sell Devil K. Nevil
Every market we track for UNF #104 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Devil K. Nevil in Sealed Products
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Devil K. Nevil Printings & Prices
Devil K. Nevil has 4 tracked printings across 1 sets, in nonfoil, foil and galaxy foil finishes, including showcase and alt art treatments.
Sell Devil K. Nevil: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | UNF #249 | Foil | |||
| Card Kingdom | UNF #104 | Foil | |||
| Card Kingdom | UNF #390 | Galaxy Foil | |||
| Card Kingdom | UNF #500 | Galaxy Foil | |||
| Card Kingdom | UNF #249 | Nonfoil | |||
| Card Kingdom | UNF #104 | Nonfoil |
Devil K. Nevil Rules Text & Legality
Haste
When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Devil K. Nevil is not legal in any of the major constructed formats.
- AlchemyNot legal
- BrawlNot legal
- CommanderNot legal
- Competitive BrawlNot legal
- Duel CommanderNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- LegacyNot legal
- ModernNot legal
- OathbreakerNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
- VintageNot legal
Devil K. Nevil Rulings
- Oct 7, 2022
For any card involved in the jump, the card sleeve it’s in is considered part of the card.
- Oct 7, 2022
For anything involved in the jump that’s a token, including Devil K. Nevil itself, use a Magic card-sized card as a substitute. Magic cards are the most Magic card-sized thing we can think of.
- Oct 7, 2022
If Devil K. Nevil is in a card sleeve, you may take it out of the sleeve if you’d like (assuming you own the card; ask permission if you don’t). However, no other modifications are allowed to the card. You can’t put anything into the sleeve to make it heavier, for example. You also can’t bend, fold, or do anything else to the card that would make it unplayable in your deck.
- Oct 7, 2022
In case the video doesn’t clarify what jumping Devil K. Nevil over any number of creatures means, perhaps a lengthy text explanation will help. First, place Devil K. Nevil at the edge of the table such that about half the card vertically is sticking over the edge of the table. Then take any number of creatures on the battlefield and place them side-by-side on the table in front of Devil K. Nevil. Those creature cards should be horizontal to Devil K. Nevil’s vertical from your perspective (unless they’re not cards—see below). Ideally, the first creature card should be as close to Devil K. Nevil as it can be without touching it, but if you’d like to make the jump more difficult, we’re not going to stop you. To execute the jump, flick Devil K. Nevil from underneath to cause it to fly up into the air and forward, majestically flying over the line of creatures. You can’t just flick him horizontally. Devil craves hang time. If Devil comes to rest completely past the creatures without touching any of them, it has cleared those creatures and will earn those +1/+1 counters. If it touches any of the creatures during the jump, that’s okay, as long as Devil comes to rest past the creatures, not touching any of them. All of Devil K. Nevil must be past the farthest creature for the jump to be successful. If Devil veers off to the side and doesn’t get farther than the last creature, the jump is unsuccessful, even if it comes to rest not touching any of the creatures. An unsuccessful jump has no consequences other than shame. Shame and no +1/+1 counters.
- Oct 7, 2022
The jump is considered attempted if your hand makes contact with Devil K. Nevil and it moves. You can’t use anything other than your hand to flick Devil K. Nevil. If you’re wearing gloves (which are basically card sleeves for hands), those count as part of your hand.
Reprints & Reprint Risk
Devil K. Nevil has been reprinted 6 times.
- Oct 7, 2022UnfinityUNF #104
- Oct 7, 2022Unfinity · foilUNF #104
- Oct 7, 2022Unfinity · Alt Art, foilUNF #390
- Oct 7, 2022Unfinity · Showcase, foilUNF #500
- Oct 7, 2022Unfinity · ShowcaseUNF #249
- Oct 7, 2022Unfinity · Showcase, foilUNF #249
Devil K. Nevil in Commander
Devil K. Nevil is the #31,943 most-played card on EDHREC, down 376 places over the last 30 days.
across all Commander decks Down 376 in 30 days
Devil K. Nevil FAQ
How much is Devil K. Nevil worth?
Devil K. Nevil is worth about $0.19 for its cheapest playable printing as of Nov 9, 2026.
Is Devil K. Nevil legal in Commander?
No. Devil K. Nevil is not legal in any of the major constructed formats (Standard, Pioneer, Modern, Legacy, Commander and Pauper).
Has Devil K. Nevil been reprinted?
Yes. Devil K. Nevil has been reprinted 6 times, with 4 printings tracked on The Index.
Why is Devil K. Nevil cheap?
Devil K. Nevil trades at about $0.19; 6 reprints keep supply plentiful, and Commander demand is modest (#31,943 on EDHREC).