
Does Machines
- 1-year range
- 30 days
- +8.8%
- EDHREC rank
- #14,449 Up 253 in 30 days
- Best buylist
Buy TMT #34 nonfoil
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Does Machines Price Summary
The benchmark price (cheapest playable nonfoil) is $0.37, flat over 7 days, up 8.8% over 30 days, down 15.9% over 90 days.
Does Machines Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Does Machines price history chart, default range 3 months. currently $0.37.
Where to Buy and Sell Does Machines
Every market we track for TMT #34 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Does Machines in Sealed Products
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Does Machines Printings & Prices
Does Machines has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Does Machines: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | TMT #34 | Foil | |||
| Card Kingdom | TMT #34 | Nonfoil |
Does Machines Rules Text & Legality
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Does Machines is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- Future StandardLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- StandardLegal
- Standard BrawlLegal
- TimelessLegal
- VintageLegal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
Does Machines Rulings
- Jan 27, 2026
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- Jan 27, 2026
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- Jan 27, 2026
Does Machines's level 3 ability doesn't remove any abilities the target artifact has.
- Jan 27, 2026
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- Jan 27, 2026
Gaining a level won't remove abilities that a Class had at a previous level.
Reprints & Reprint Risk
Does Machines has been reprinted 2 times. The Teenage Mutant Ninja Turtles reprint cut the price 69% in 30 days.
- Mar 6, 2026Teenage Mutant Ninja Turtles · foilTMT #34
- Mar 6, 2026Teenage Mutant Ninja TurtlesTMT #34
Does Machines in Commander
Does Machines is the #14,449 most-played card on EDHREC, up 253 places over the last 30 days.
across all Commander decks Up 253 in 30 days
Does Machines FAQ
How much is Does Machines worth?
Does Machines is worth about $0.37 for its cheapest playable printing as of Nov 10, 2026.
Is Does Machines legal in Commander?
Yes. Does Machines is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.
Has Does Machines been reprinted?
Yes. Does Machines has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Does Machines cheap?
Does Machines trades at about $0.37; 2 reprints keep supply plentiful, and Commander demand is modest (#14,449 on EDHREC).