Magic

Prices updated

Does Machines Teenage Mutant Ninja Turtles MTG card
TMT #34 · Art by Aeron Ng
TMT set symbol, RareTeenage Mutant Ninja Turtles#34Rare

Does Machines

Enchantment · ClassMill
TCGplayer market · TMT #34 nonfoil
$0.37 0.0% $0.00, 7 days
1-year range
30 days
+8.8%
EDHREC rank
#14,449 Up 253 in 30 days
Best buylist

Buy TMT #34 nonfoil

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Does Machines Price Summary

The benchmark price (cheapest playable nonfoil) is $0.37, flat over 7 days, up 8.8% over 30 days, down 15.9% over 90 days.

Does Machines Price History

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Does Machines price history chart, default range 3 months. currently $0.37.

Where to Buy and Sell Does Machines

Every market we track for TMT #34 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Does Machines in Sealed Products

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Does Machines Printings & Prices

Does Machines has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

TMT set symbol, RareTMT #34
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Does Machines Rules Text & Legality

Does Machines

(Gain the next level as a sorcery to add its ability.)

When this Class enters, mill two cards, draw two cards, then discard two cards.

{1}{U}: Level 2

When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.

{4}{U}: Level 3

At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Does Machines is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

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Does Machines Rulings

  • Jan 27, 2026

    An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

  • Jan 27, 2026

    Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

  • Jan 27, 2026

    Does Machines's level 3 ability doesn't remove any abilities the target artifact has.

  • Jan 27, 2026

    Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

  • Jan 27, 2026

    Gaining a level won't remove abilities that a Class had at a previous level.

Reprints & Reprint Risk

Does Machines has been reprinted 2 times. The Teenage Mutant Ninja Turtles reprint cut the price 69% in 30 days.

  • Mar 6, 2026TMT set symbol, RareTeenage Mutant Ninja Turtles · foilTMT #34
  • Mar 6, 2026TMT set symbol, RareTeenage Mutant Ninja TurtlesTMT #34

Does Machines in Commander

Does Machines is the #14,449 most-played card on EDHREC, up 253 places over the last 30 days.

#14,449 EDHREC rank
across all Commander decks Up 253 in 30 days

Does Machines FAQ

How much is Does Machines worth?

Does Machines is worth about $0.37 for its cheapest playable printing as of Nov 10, 2026.

Is Does Machines legal in Commander?

Yes. Does Machines is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Does Machines been reprinted?

Yes. Does Machines has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Does Machines cheap?

Does Machines trades at about $0.37; 2 reprints keep supply plentiful, and Commander demand is modest (#14,449 on EDHREC).