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DOT-7 Repair Squad Star Trek MTG card

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DOT-7 Repair Squad

ARTIFACT CREATURE — ROBOT Common
Star Trek TRK #12 EDHREC #32,037

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DOT-7 Repair Squad price history chart, default range 3 months. price history.

View buying optionsCard Kingdom · Nonfoil

DOT-7 Repair Squad Printings & Prices

1 printings

DOT-7 Repair Squad has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Card Kingdom TRK #12 Nonfoil

DOT-7 Repair Squad Rules Text & Legality

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Artifact Creature — Robot — mana cost {3}{W}

Flying

{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.

"The DOT-7s are designed to make repairs in any conditions too dangerous for humanoids."

DOT-7 Repair Squad is not legal in any of the major constructed formats.

standard
Not legal
pioneer
Not legal
modern
Not legal
legacy
Not legal
commander
Not legal
pauper
Not legal

DOT-7 Repair Squad in Commander

DOT-7 Repair Squad is the #32,037 most-played card on EDHREC.

DOT-7 Repair Squad FAQ

Is DOT-7 Repair Squad legal in Commander?

No — DOT-7 Repair Squad is not legal in any of the major constructed formats (Standard, Pioneer, Modern, Legacy, Commander and Pauper).

Has DOT-7 Repair Squad been reprinted?

No — DOT-7 Repair Squad has not been reprinted; its single printing is tracked on The Index.