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Dungeoneer's Pack
Price history
Dungeoneer's Pack price history chart, default range 3 months. currently $0.30.
Dungeoneer's Pack Price Summary
Dungeoneer's Pack's current headline price is $0.30.
Dungeoneer's Pack Printings & Prices
Dungeoneer's Pack has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Dungeoneer's Pack: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | CLB #312 | Foil | — | — | — |
| starcitygames | CLB #312 | Foil | — | — | — |
| starcitygames | CLB #312 | Nonfoil | — | — | — |
| Card Kingdom | CLB #312 | Nonfoil | — | — | — |
Dungeoneer's Pack Rules Text & Legality
View on Scryfall ↗This artifact enters tapped.
{2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Dungeoneer's Pack is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.
Dungeoneer's Pack Rulings
- Jun 10, 2022 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
- Jun 10, 2022 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
- Jun 10, 2022 If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
- Jun 10, 2022 If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
- Jun 10, 2022 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
Reprints & Reprint Risk
Dungeoneer's Pack has been reprinted 2 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| CLB #312 | 2022-06-10 | Uncommon | Standard |
| CLB #312 | 2022-06-10 | Uncommon | Standard |
Dungeoneer's Pack in Commander
Dungeoneer's Pack is the #10,686 most-played card on EDHREC, down 302 places over the last 30 days.
Dungeoneer's Pack FAQ
How much is Dungeoneer's Pack worth?
Dungeoneer's Pack is worth about $0.30 for its cheapest playable printing as of Sep 24, 2026.
Is Dungeoneer's Pack legal in Commander?
Yes — Dungeoneer's Pack is legal in Commander. It is also legal in Legacy.
Has Dungeoneer's Pack been reprinted?
Yes — Dungeoneer's Pack has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Dungeoneer's Pack cheap?
Dungeoneer's Pack trades at about $0.30 — 2 reprints keep supply plentiful, and Commander demand is modest (#10,686 on EDHREC).