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Excalibur II Final Fantasy MTG card

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Excalibur II

LEGENDARY ARTIFACT — EQUIPMENT Rare
Final Fantasy FIN #257 EDHREC #4,646
$1.01
+32.9% 7 days

Price history

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Excalibur II price history chart, default range 3 months. currently $1.01.

View buying optionsMana Pool · Nonfoil

Excalibur II Price Summary

Excalibur II's current headline price is $1.01.

Excalibur II Printings & Prices

3 printings

Excalibur II has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including prerelease and borderless treatments.

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FINISH
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Sell Excalibur II: Buylist Offers

7 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PFIN #257s Foil
CoolStuffInc FIN #352 Foil
Card Kingdom FIN #352 Nonfoil
CoolStuffInc FIN #352 Nonfoil
Card Kingdom FIN #352 Foil
Card Kingdom FIN #257 Nonfoil
Card Kingdom FIN #257 Foil

Excalibur II Rules Text & Legality

View on Scryfall ↗

Legendary Artifact — Equipment — mana cost {1}

Whenever you gain life, put a charge counter on Excalibur II.

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

Equip {3}

"The ultimate sword, used by a legendary king. It was forged in another world."

Excalibur II is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Excalibur II Rulings

5 most recent
  • Jun 6, 2025 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Jun 6, 2025 Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
  • Jun 6, 2025 If the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.
  • Jun 6, 2025 If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.
  • Jun 6, 2025 In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.

Reprints & Reprint Risk

5 printings

Excalibur II has been reprinted 5 times. The Final Fantasy reprint cut the price 67% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
FIN #352 2025-06-13 Rare Borderless
PFIN #257s 2025-06-13 Rare Prerelease
FIN #352 2025-06-13 Rare Borderless
FIN #257 2025-06-13 Rare Standard
FIN #257 2025-06-13 Rare Standard

Excalibur II in Commander

Excalibur II is the #4,646 most-played card on EDHREC, up 271 places over the last 30 days.

Excalibur II FAQ

How much is Excalibur II worth?

Excalibur II is worth about $1.01 for its cheapest playable printing as of Sep 23, 2026.

Is Excalibur II legal in Commander?

Yes — Excalibur II is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Excalibur II been reprinted?

Yes — Excalibur II has been reprinted 5 times, with 3 printings tracked on The Index.

Why is Excalibur II cheap?

Excalibur II trades at about $1.01 — 5 reprints keep supply plentiful.