
Experiment One
- 1-year range
- 30 days
- +11.1%
- EDHREC rank
- #10,651 Down 109 in 30 days
- Best buylist
- Not available
Buy RVR #346 nonfoil
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Experiment One Price Summary
The benchmark price (cheapest playable nonfoil) is $0.20, up 5.3% over 7 days, up 11.1% over 30 days, up 25.0% over 90 days.
Experiment One Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Experiment One price history chart, default range 3 months. currently $0.20.
Where to Buy and Sell Experiment One
Every market we track for RVR #346 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Experiment One in Sealed Products
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Experiment One Printings & Prices
Experiment One has 8 tracked printings across 7 sets, in nonfoil and foil finishes, including alt art treatments.
Sell Experiment One: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | F13 #9 | Foil | |||
| Card Kingdom | RVR #346 | Foil | |||
| Card Kingdom | GTC #119 | Foil | |||
| Card Kingdom | 2X2 #146 | Foil | |||
| Card Kingdom | RVR #137 | Foil | |||
| CoolStuffInc | RVR #346 | Foil | |||
| Card Kingdom | RVR #137 | Nonfoil | |||
| Card Kingdom | PLST #C15-184 | Nonfoil | |||
| Card Kingdom | GTC #119 | Nonfoil | |||
| Card Kingdom | C15 #184 | Nonfoil |
Experiment One Rules Text & Legality
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Experiment One is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Experiment One Rulings
- Jan 12, 2024
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
- Apr 15, 2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- Apr 15, 2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- Apr 15, 2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- Apr 15, 2013
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Reprints & Reprint Risk
Experiment One has been reprinted 12 times.
- Feb 1, 2013Gatecrash · foilGTC #119
- Nov 13, 2015Commander 2015C15 #184
- Feb 15, 2019RNA Guild KitGK2 #111
- Apr 29, 2022The ListPLST #C15-184
- Jul 8, 2022Double Masters 20222X2 #146
- Jul 8, 2022Double Masters 2022 · foil2X2 #146
- Jan 12, 2024Ravnica Remastered · Alt Art, foilRVR #346
- Jan 12, 2024Ravnica Remastered · foilRVR #137
- Jan 12, 2024Ravnica Remastered · Alt ArtRVR #346
- Jan 12, 2024Ravnica RemasteredRVR #137
Showing the 10 most recent of 12 printings.
Experiment One in Commander
Experiment One is the #10,651 most-played card on EDHREC, down 109 places over the last 30 days.
across all Commander decks Down 109 in 30 days
Experiment One FAQ
How much is Experiment One worth?
Experiment One is worth about $0.20 for its cheapest playable printing as of Nov 8, 2026.
Is Experiment One legal in Commander?
Yes. Experiment One is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Experiment One been reprinted?
Yes. Experiment One has been reprinted 12 times, with 8 printings tracked on The Index.
Why is Experiment One cheap?
Experiment One trades at about $0.20; 12 reprints keep supply plentiful, and Commander demand is modest (#10,651 on EDHREC).