Magic

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Find the Path Adventures in the Forgotten Realms MTG card
AFR #183 · Art by Lindsey Look
AFR set symbol, CommonAdventures in the Forgotten Realms#183Common

Find the Path

Enchantment · AuraEnchant, Venture into the dungeon
TCGplayer market · AFR #183 nonfoil
$0.22 +10.0% +$0.02, 7 days
1-year range
30 days
−8.3%
EDHREC rank
#16,274 Down 115 in 30 days
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Find the Path Price Summary

The benchmark price (cheapest playable nonfoil) is $0.22, up 10.0% over 7 days, down 8.3% over 30 days, down 4.3% over 90 days.

Find the Path Price History

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Find the Path price history chart, default range 3 months. currently $0.22.

Where to Buy and Sell Find the Path

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Find the Path in Sealed Products

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Find the Path Printings & Prices

Find the Path has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

AFR set symbol, CommonAFR #183
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Find the Path Rules Text & Legality

Find the Path

Enchant land

When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "{T}: Add {G}{G}."

Find the Path is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.

View on Scryfall ↗

Find the Path Rulings

  • Jul 23, 2021

    A player may only have one dungeon in the command zone at a time.

  • Jul 23, 2021

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • Jul 23, 2021

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Jul 23, 2021

    Dungeons are removed from the game as a state-based action.

  • Jul 23, 2021

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Reprints & Reprint Risk

Find the Path has been reprinted 2 times.

  • Jul 23, 2021AFR set symbol, CommonAdventures in the Forgotten RealmsAFR #183
  • Jul 23, 2021AFR set symbol, CommonAdventures in the Forgotten Realms · foilAFR #183

Find the Path in Commander

Find the Path is the #16,274 most-played card on EDHREC, down 115 places over the last 30 days.

#16,274 EDHREC rank
across all Commander decks Down 115 in 30 days

Find the Path FAQ

How much is Find the Path worth?

Find the Path is worth about $0.22 for its cheapest playable printing as of Nov 10, 2026.

Is Find the Path legal in Commander?

Yes. Find the Path is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.

Has Find the Path been reprinted?

Yes. Find the Path has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Find the Path cheap?

Find the Path trades at about $0.22; 2 reprints keep supply plentiful, and Commander demand is modest (#16,274 on EDHREC).