
Find the Path
- 1-year range
- 30 days
- −8.3%
- EDHREC rank
- #16,274 Down 115 in 30 days
- Best buylist
Buy AFR #183 nonfoil
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Find the Path Price Summary
The benchmark price (cheapest playable nonfoil) is $0.22, up 10.0% over 7 days, down 8.3% over 30 days, down 4.3% over 90 days.
Find the Path Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Find the Path price history chart, default range 3 months. currently $0.22.
Where to Buy and Sell Find the Path
Every market we track for AFR #183 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Find the Path in Sealed Products
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Find the Path Printings & Prices
Find the Path has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Find the Path: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | AFR #183 | Foil | |||
| Card Kingdom | AFR #183 | Nonfoil |
Find the Path Rules Text & Legality
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "{T}: Add {G}{G}."
Find the Path is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Find the Path Rulings
- Jul 23, 2021
A player may only have one dungeon in the command zone at a time.
- Jul 23, 2021
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- Jul 23, 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- Jul 23, 2021
Dungeons are removed from the game as a state-based action.
- Jul 23, 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Reprints & Reprint Risk
Find the Path has been reprinted 2 times.
- Jul 23, 2021Adventures in the Forgotten RealmsAFR #183
- Jul 23, 2021Adventures in the Forgotten Realms · foilAFR #183
Find the Path in Commander
Find the Path is the #16,274 most-played card on EDHREC, down 115 places over the last 30 days.
across all Commander decks Down 115 in 30 days
Find the Path FAQ
How much is Find the Path worth?
Find the Path is worth about $0.22 for its cheapest playable printing as of Nov 10, 2026.
Is Find the Path legal in Commander?
Yes. Find the Path is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Find the Path been reprinted?
Yes. Find the Path has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Find the Path cheap?
Find the Path trades at about $0.22; 2 reprints keep supply plentiful, and Commander demand is modest (#16,274 on EDHREC).