
Full Moon's Rise
- 1-year range
- 30 days
- +100.0%
- EDHREC rank
- #8,689 Down 26 in 30 days
- Best buylist
Buy ISD #180 nonfoil
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Full Moon's Rise Price Summary
The benchmark price (cheapest playable nonfoil) is $0.70, up 70.7% over 7 days, up 100.0% over 30 days, up 94.4% over 90 days.
Full Moon's Rise Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Full Moon's Rise price history chart, default range 3 months. currently $0.70.
Where to Buy and Sell Full Moon's Rise
Every market we track for ISD #180 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Full Moon's Rise in Sealed Products
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Full Moon's Rise Printings & Prices
Full Moon's Rise has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Full Moon's Rise: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| CoolStuffInc | ISD #180 | Foil | |||
| Card Kingdom | ISD #180 | Foil | |||
| Card Kingdom | ISD #180 | Nonfoil |
Full Moon's Rise Rules Text & Legality
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
Full Moon's Rise is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Full Moon's Rise Rulings
- Sep 22, 2011
In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
Reprints & Reprint Risk
Full Moon's Rise has been reprinted 2 times.
- Sep 30, 2011InnistradISD #180
- Sep 30, 2011Innistrad · foilISD #180
Full Moon's Rise in Commander
Full Moon's Rise is the #8,689 most-played card on EDHREC, down 26 places over the last 30 days.
across all Commander decks Down 26 in 30 days
Full Moon's Rise FAQ
How much is Full Moon's Rise worth?
Full Moon's Rise is worth about $0.70 for its cheapest playable printing as of Nov 8, 2026.
Is Full Moon's Rise legal in Commander?
Yes. Full Moon's Rise is legal in Commander. It is also legal in Modern and Legacy.
Has Full Moon's Rise been reprinted?
Yes. Full Moon's Rise has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Full Moon's Rise cheap?
Full Moon's Rise trades at about $0.70; 2 reprints keep supply plentiful, and Commander demand is modest (#8,689 on EDHREC).