TCG STRAT · Magic: the Gathering
Get Lost The Lost Caverns of Ixalan Borderless MTG card

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Get Lost

INSTANT Rare
The Lost Caverns of Ixalan LCI #333 EDHREC #1,815
$3.03
-8.2% 7 days

Price history

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Get Lost price history chart, default range 3 months. currently $3.03.

View buying optionsMana Pool · Nonfoil

Get Lost Price Summary

Get Lost's current headline price is $3.03.

Get Lost Printings & Prices

5 printings

Get Lost has 5 tracked printings across 3 sets, in nonfoil and foil finishes, including borderless, promo pack and prerelease treatments.

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Sell Get Lost: Buylist Offers

10 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PSPL #5 Nonfoil
Card Kingdom LCI #333 Foil
Card Kingdom LCI #14 Foil
Card Kingdom PLCI #14s Foil
Card Kingdom PLCI #14p Nonfoil
Card Kingdom LCI #333 Nonfoil
Card Kingdom PLCI #14p Foil
Card Kingdom LCI #14 Nonfoil
CoolStuffInc LCI #333 Nonfoil
CoolStuffInc LCI #14 Nonfoil

Get Lost Rules Text & Legality

View on Scryfall ↗

Instant — mana cost {1}{W}

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Get Lost is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Get Lost Rulings

5 most recent
  • Nov 10, 2023 If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • Nov 10, 2023 If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • Nov 10, 2023 If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • Nov 10, 2023 In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Nov 10, 2023 Map tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Map and the ability "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."

Reprints & Reprint Risk

9 printings

Get Lost has been reprinted 9 times.

Set Date Rarity Treatment Day 1 30 days 90 days
PSPL #5 2025-08-29 Rare Borderless
PSPL #5 2025-08-29 Rare Borderless
PLCI #14p 2023-11-17 Rare Promo Pack
LCI #333 2023-11-17 Rare Borderless
LCI #14 2023-11-17 Rare Standard
LCI #14 2023-11-17 Rare Standard
LCI #333 2023-11-17 Rare Borderless
PLCI #14s 2023-11-17 Rare Prerelease
PLCI #14p 2023-11-17 Rare Promo Pack

Get Lost in Commander

Get Lost is the #1,815 most-played card on EDHREC, down 30 places over the last 30 days.

Get Lost FAQ

How much is Get Lost worth?

Get Lost is worth about $3.03 for its cheapest playable printing as of Sep 23, 2026.

Is Get Lost legal in Commander?

Yes — Get Lost is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Get Lost been reprinted?

Yes — Get Lost has been reprinted 9 times, with 5 printings tracked on The Index.

Why is Get Lost cheap?

Get Lost trades at about $3.03 — 9 reprints keep supply plentiful.