
Give // Take
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #15,974 Down 154 in 30 days
- Best buylist
Buy PLST #DGM-129 nonfoil
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Give // Take Price Summary
The benchmark price (cheapest playable nonfoil) is $0.08, flat over 7 days, flat over 30 days, flat over 90 days.
Give // Take Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Give // Take price history chart, default range 3 months. currently $0.08.
Where to Buy and Sell Give // Take
Every market we track for PLST #DGM-129 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Give // Take in Sealed Products
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Give // Take Printings & Prices
Give // Take has 2 tracked printings across 2 sets, in nonfoil and foil finishes.
Sell Give // Take: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | DGM #129 | Foil | |||
| Card Kingdom | DGM #129 | Nonfoil | |||
| Card Kingdom | PLST #DGM-129 | Nonfoil |
Give // Take Rules Text & Legality
Give // Take is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Give // Take Rulings
- Apr 15, 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- Apr 15, 2013
If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.
- Apr 15, 2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- Apr 15, 2013
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- Apr 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Reprints & Reprint Risk
Give // Take has been reprinted 3 times.
- May 3, 2013Dragon's MazeDGM #129
- May 3, 2013Dragon's Maze · foilDGM #129
- Apr 29, 2022The ListPLST #DGM-129
Give // Take in Commander
Give // Take is the #15,974 most-played card on EDHREC, down 154 places over the last 30 days.
across all Commander decks Down 154 in 30 days
Give // Take FAQ
How much is Give // Take worth?
Give // Take is worth about $0.08 for its cheapest playable printing as of Nov 8, 2026.
Is Give // Take legal in Commander?
Yes. Give // Take is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Give // Take been reprinted?
Yes. Give // Take has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Give // Take cheap?
Give // Take trades at about $0.08; 3 reprints keep supply plentiful, and Commander demand is modest (#15,974 on EDHREC).