Magic

Prices updated

Give // Take The List MTG card
PLST #DGM-129 · Art by Steve Prescott
PLST set symbol, UncommonThe List#DGM-129Uncommon

Give // Take

// Sorcery // SorceryFuse
Nonfoil
TCGplayer market · PLST #DGM-129 nonfoil
$0.08 0.0% $0.00, 7 days
1-year range
30 days
0.0%
EDHREC rank
#15,974 Down 154 in 30 days
Best buylist

Buy PLST #DGM-129 nonfoil

Affiliate links. TCG Strat may earn a commission from TCGplayer, Mana Pool and eBay. Prices are TCGplayer’s market price, Card Kingdom’s retail price and Mana Pool’s lowest listing.

Give // Take Price Summary

The benchmark price (cheapest playable nonfoil) is $0.08, flat over 7 days, flat over 30 days, flat over 90 days.

Give // Take Price History

Markets TCGplayer marketreference

Markets on the chart

TCGplayer marketreference
Drag across the chart Tap or drag the chart
TCGplayer market
Card Kingdom retail
Card Kingdom buylist
Mana Pool, lowest listing
Cardmarket trend
TCGplayer change, 1 year
Low in range
High in range
Buylist spread
Markets shown

Give // Take price history chart, default range 3 months. currently $0.08.

Where to Buy and Sell Give // Take

Every market we track for PLST #DGM-129 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Give // Take in Sealed Products

Checking which sealed products hold PLST #DGM-129 nonfoil.

Loading sealed products.

Give // Take Printings & Prices

Give // Take has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

PLST set symbol, UncommonPLST #DGM-129
Viewing
DGM set symbol, UncommonDGM #129

Sell Give // Take: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomDGM #129Foil
Card KingdomDGM #129Nonfoil
Card KingdomPLST #DGM-129Nonfoil

Give // Take Rules Text & Legality

Give // Take is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

View on Scryfall ↗

Give // Take Rulings

  • Apr 15, 2013

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  • Apr 15, 2013

    If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.

  • Apr 15, 2013

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  • Apr 15, 2013

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  • Apr 15, 2013

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

Reprints & Reprint Risk

Give // Take has been reprinted 3 times.

  • May 3, 2013DGM set symbol, UncommonDragon's MazeDGM #129
  • May 3, 2013DGM set symbol, UncommonDragon's Maze · foilDGM #129
  • Apr 29, 2022PLST set symbol, UncommonThe ListPLST #DGM-129

Give // Take in Commander

Give // Take is the #15,974 most-played card on EDHREC, down 154 places over the last 30 days.

#15,974 EDHREC rank
across all Commander decks Down 154 in 30 days

Give // Take FAQ

How much is Give // Take worth?

Give // Take is worth about $0.08 for its cheapest playable printing as of Nov 8, 2026.

Is Give // Take legal in Commander?

Yes. Give // Take is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Give // Take been reprinted?

Yes. Give // Take has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Give // Take cheap?

Give // Take trades at about $0.08; 3 reprints keep supply plentiful, and Commander demand is modest (#15,974 on EDHREC).