
Havoc Festival
- 1-year range
- 30 days
- −9.8%
- EDHREC rank
- #8,861 Down 148 in 30 days
- Best buylist
Buy RTR #166 nonfoil
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Havoc Festival Price Summary
The benchmark price (cheapest playable nonfoil) is $0.37, flat over 7 days, down 9.8% over 30 days, up 2.8% over 90 days.
Havoc Festival Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Havoc Festival price history chart, default range 3 months. currently $0.37.
Where to Buy and Sell Havoc Festival
Every market we track for RTR #166 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Havoc Festival in Sealed Products
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Havoc Festival Printings & Prices
Havoc Festival has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Havoc Festival: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | RTR #166 | Foil | |||
| Card Kingdom | RTR #166 | Nonfoil |
Havoc Festival Rules Text & Legality
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
"We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct
Havoc Festival is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Havoc Festival Rulings
- Oct 1, 2012
Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
- Oct 1, 2012
If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
- Oct 1, 2012
In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.
- Oct 1, 2012
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
- Oct 1, 2012
The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
Reprints & Reprint Risk
Havoc Festival has been reprinted 2 times.
- Oct 5, 2012Return to RavnicaRTR #166
- Oct 5, 2012Return to Ravnica · foilRTR #166
Havoc Festival in Commander
Havoc Festival is the #8,861 most-played card on EDHREC, down 148 places over the last 30 days.
across all Commander decks Down 148 in 30 days
Havoc Festival FAQ
How much is Havoc Festival worth?
Havoc Festival is worth about $0.37 for its cheapest playable printing as of Nov 9, 2026.
Is Havoc Festival legal in Commander?
Yes. Havoc Festival is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Havoc Festival been reprinted?
Yes. Havoc Festival has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Havoc Festival cheap?
Havoc Festival trades at about $0.37; 2 reprints keep supply plentiful, and Commander demand is modest (#8,861 on EDHREC).