
Hell's Thunder
- 1-year range
- 30 days
- +20.0%
- EDHREC rank
- #20,419 Down 88 in 30 days
- Best buylist
Buy ALA #103 nonfoil
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Hell's Thunder Price Summary
The benchmark price (cheapest playable nonfoil) is $0.36, up 12.5% over 7 days, up 20.0% over 30 days, up 33.3% over 90 days.
Hell's Thunder Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Hell's Thunder price history chart, default range 3 months. currently $0.36.
Where to Buy and Sell Hell's Thunder
Every market we track for ALA #103 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Hell's Thunder in Sealed Products
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Hell's Thunder Printings & Prices
Hell's Thunder has 3 tracked printings across 3 sets, in nonfoil and foil finishes.
Sell Hell's Thunder: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | ALA #103 | Foil | |||
| CoolStuffInc | ALA #103 | Foil | |||
| Card Kingdom | PLST #ALA-103 | Nonfoil | |||
| Card Kingdom | DDN #10 | Nonfoil | |||
| Card Kingdom | ALA #103 | Nonfoil |
Hell's Thunder Rules Text & Legality
Flying, haste
At the beginning of the end step, sacrifice this creature.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Hell's Thunder is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Hell's Thunder Rulings
- Oct 1, 2008
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
- Oct 1, 2008
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
- Oct 1, 2008
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- Oct 1, 2008
If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Oct 1, 2008
Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
Reprints & Reprint Risk
Hell's Thunder has been reprinted 4 times.
- Oct 3, 2008Shards of AlaraALA #103
- Oct 3, 2008Shards of Alara · foilALA #103
- Sep 5, 2014Duel Decks: Speed vs. CunningDDN #10
- Apr 29, 2022The ListPLST #ALA-103
Hell's Thunder in Commander
Hell's Thunder is the #20,419 most-played card on EDHREC, down 88 places over the last 30 days.
across all Commander decks Down 88 in 30 days
Hell's Thunder FAQ
How much is Hell's Thunder worth?
Hell's Thunder is worth about $0.36 for its cheapest playable printing as of Nov 8, 2026.
Is Hell's Thunder legal in Commander?
Yes. Hell's Thunder is legal in Commander. It is also legal in Modern and Legacy.
Has Hell's Thunder been reprinted?
Yes. Hell's Thunder has been reprinted 4 times, with 3 printings tracked on The Index.
Why is Hell's Thunder cheap?
Hell's Thunder trades at about $0.36; 4 reprints keep supply plentiful, and Commander demand is modest (#20,419 on EDHREC).