
Highspire Infusion
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #24,878 Down 133 in 30 days
- Best buylist
Buy AER #111 nonfoil
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Highspire Infusion Price Summary
The benchmark price (cheapest playable nonfoil) is $0.17, down 5.6% over 7 days, flat over 30 days, flat over 90 days.
Highspire Infusion Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Highspire Infusion price history chart, default range 3 months. currently $0.17.
Where to Buy and Sell Highspire Infusion
Every market we track for AER #111 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Highspire Infusion in Sealed Products
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Highspire Infusion Printings & Prices
Highspire Infusion has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Highspire Infusion: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | AER #111 | Foil | |||
| Card Kingdom | AER #111 | Nonfoil |
Highspire Infusion Rules Text & Legality
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential." —Kershan Danil, Highspire artisan
Highspire Infusion is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Highspire Infusion Rulings
- Jun 7, 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- Jun 7, 2024
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- Jun 7, 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- Jun 7, 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- Jun 7, 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Reprints & Reprint Risk
Highspire Infusion has been reprinted 2 times.
- Jan 20, 2017Aether RevoltAER #111
- Jan 20, 2017Aether Revolt · foilAER #111
Highspire Infusion in Commander
Highspire Infusion is the #24,878 most-played card on EDHREC, down 133 places over the last 30 days.
across all Commander decks Down 133 in 30 days
Highspire Infusion FAQ
How much is Highspire Infusion worth?
Highspire Infusion is worth about $0.17 for its cheapest playable printing as of Nov 8, 2026.
Is Highspire Infusion legal in Commander?
Yes. Highspire Infusion is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Highspire Infusion been reprinted?
Yes. Highspire Infusion has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Highspire Infusion cheap?
Highspire Infusion trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#24,878 on EDHREC).