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Highspire Infusion Aether Revolt MTG card

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Highspire Infusion

INSTANT Common
Aether Revolt AER #111 EDHREC #24,579
$0.18
+0.0% 7 days

Price history

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Highspire Infusion price history chart, default range 3 months. currently $0.18.

View buying optionsMana Pool · Nonfoil

Highspire Infusion Price Summary

Highspire Infusion's current headline price is $0.18.

Highspire Infusion Printings & Prices

1 printings

Highspire Infusion has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Highspire Infusion: Buylist Offers

2 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom AER #111 Foil
Card Kingdom AER #111 Nonfoil

Highspire Infusion Rules Text & Legality

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Instant — mana cost {1}{G}

Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).

""If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential." —Kershan Danil, Highspire artisan"

Highspire Infusion is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.

standard
Not legal

Highspire Infusion Rulings

5 most recent
  • Jun 7, 2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Jun 7, 2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Jun 7, 2024 If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Jun 7, 2024 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Jun 7, 2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Reprints & Reprint Risk

2 printings

Highspire Infusion has been reprinted 2 times.

Set Date Rarity Treatment
AER #111 2017-01-20 Common Standard
AER #111 2017-01-20 Common Standard

Highspire Infusion in Commander

Highspire Infusion is the #24,579 most-played card on EDHREC, down 356 places over the last 30 days.

Highspire Infusion FAQ

How much is Highspire Infusion worth?

Highspire Infusion is worth about $0.18 for its cheapest playable printing as of Sep 23, 2026.

Is Highspire Infusion legal in Commander?

Yes — Highspire Infusion is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.

Has Highspire Infusion been reprinted?

Yes — Highspire Infusion has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Highspire Infusion cheap?

Highspire Infusion trades at about $0.18 — 2 reprints keep supply plentiful, and Commander demand is modest (#24,579 on EDHREC).