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Highspire Infusion
Price history
Highspire Infusion price history chart, default range 3 months. currently $0.18.
Highspire Infusion Price Summary
Highspire Infusion's current headline price is $0.18.
Highspire Infusion Printings & Prices
Highspire Infusion has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Highspire Infusion: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | AER #111 | Foil | — | — | — |
| Card Kingdom | AER #111 | Nonfoil | — | — | — |
Highspire Infusion Rules Text & Legality
View on Scryfall ↗Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Highspire Infusion is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
Highspire Infusion Rulings
- Jun 7, 2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- Jun 7, 2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- Jun 7, 2024 If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- Jun 7, 2024 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- Jun 7, 2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Reprints & Reprint Risk
Highspire Infusion has been reprinted 2 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| AER #111 | 2017-01-20 | Common | Standard |
| AER #111 | 2017-01-20 | Common | Standard |
Highspire Infusion in Commander
Highspire Infusion is the #24,579 most-played card on EDHREC, down 356 places over the last 30 days.
Highspire Infusion FAQ
How much is Highspire Infusion worth?
Highspire Infusion is worth about $0.18 for its cheapest playable printing as of Sep 23, 2026.
Is Highspire Infusion legal in Commander?
Yes — Highspire Infusion is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Highspire Infusion been reprinted?
Yes — Highspire Infusion has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Highspire Infusion cheap?
Highspire Infusion trades at about $0.18 — 2 reprints keep supply plentiful, and Commander demand is modest (#24,579 on EDHREC).