
Hour of Need
- 1-year range
- 30 days
- −8.3%
- EDHREC rank
- #25,912 Down 27 in 30 days
- Best buylist
Buy JOU #40 nonfoil
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Hour of Need Price Summary
The benchmark price (cheapest playable nonfoil) is $0.11, flat over 7 days, down 8.3% over 30 days, up 22.2% over 90 days.
Hour of Need Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Hour of Need price history chart, default range 3 months. currently $0.11.
Where to Buy and Sell Hour of Need
Every market we track for JOU #40 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Hour of Need in Sealed Products
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Hour of Need Printings & Prices
Hour of Need has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Hour of Need: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | JOU #40 | Foil | |||
| Card Kingdom | JOU #40 | Nonfoil |
Hour of Need Rules Text & Legality
Strive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Hour of Need is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Hour of Need Rulings
- Apr 26, 2014
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
- Apr 26, 2014
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
- Apr 26, 2014
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- Apr 26, 2014
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
- Apr 26, 2014
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Reprints & Reprint Risk
Hour of Need has been reprinted 2 times.
- May 2, 2014Journey into Nyx · foilJOU #40
- May 2, 2014Journey into NyxJOU #40
Hour of Need in Commander
Hour of Need is the #25,912 most-played card on EDHREC, down 27 places over the last 30 days.
across all Commander decks Down 27 in 30 days
Hour of Need FAQ
How much is Hour of Need worth?
Hour of Need is worth about $0.11 for its cheapest playable printing as of Nov 9, 2026.
Is Hour of Need legal in Commander?
Yes. Hour of Need is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Hour of Need been reprinted?
Yes. Hour of Need has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Hour of Need cheap?
Hour of Need trades at about $0.11; 2 reprints keep supply plentiful, and Commander demand is modest (#25,912 on EDHREC).