
Illusory Gains
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #22,717 Down 164 in 30 days
- Best buylist
Buy DTK #59 nonfoil
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Illusory Gains Price Summary
The benchmark price (cheapest playable nonfoil) is $0.18, flat over 7 days, flat over 30 days, flat over 90 days.
Illusory Gains Price History
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Reprints in this period
Illusory Gains price history chart, default range 3 months. currently $0.18.
Where to Buy and Sell Illusory Gains
Every market we track for DTK #59 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Illusory Gains in Sealed Products
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Illusory Gains Printings & Prices
Illusory Gains has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Illusory Gains: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | DTK #59 | Foil | |||
| Card Kingdom | DTK #59 | Nonfoil |
Illusory Gains Rules Text & Legality
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Illusory Gains is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Illusory Gains Rulings
- Feb 25, 2015
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
- Feb 25, 2015
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
- Feb 25, 2015
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
- Feb 25, 2015
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
Reprints & Reprint Risk
Illusory Gains has been reprinted 2 times.
- Mar 27, 2015Dragons of TarkirDTK #59
- Mar 27, 2015Dragons of Tarkir · foilDTK #59
Illusory Gains in Commander
Illusory Gains is the #22,717 most-played card on EDHREC, down 164 places over the last 30 days.
across all Commander decks Down 164 in 30 days
Illusory Gains FAQ
How much is Illusory Gains worth?
Illusory Gains is worth about $0.18 for its cheapest playable printing as of Nov 10, 2026.
Is Illusory Gains legal in Commander?
Yes. Illusory Gains is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Illusory Gains been reprinted?
Yes. Illusory Gains has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Illusory Gains cheap?
Illusory Gains trades at about $0.18; 2 reprints keep supply plentiful, and Commander demand is modest (#22,717 on EDHREC).