
Isolation Zone
- 1-year range
- 30 days
- −16.7%
- EDHREC rank
- #26,982 Down 247 in 30 days
- Best buylist
Buy OGW #22 nonfoil
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Isolation Zone Price Summary
The benchmark price (cheapest playable nonfoil) is $0.05, flat over 7 days, down 16.7% over 30 days, up 66.7% over 90 days.
Isolation Zone Price History
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Reprints in this period
Isolation Zone price history chart, default range 3 months. currently $0.05.
Where to Buy and Sell Isolation Zone
Every market we track for OGW #22 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Isolation Zone in Sealed Products
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Isolation Zone Printings & Prices
Isolation Zone has 2 tracked printings across 2 sets, in nonfoil and foil finishes.
Sell Isolation Zone: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | OGW #22 | Foil | |||
| Card Kingdom | PLST #OGW-22 | Nonfoil | |||
| Card Kingdom | OGW #22 | Nonfoil |
Isolation Zone Rules Text & Legality
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
Isolation Zone is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Isolation Zone Rulings
- Jan 22, 2016
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- Jan 22, 2016
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
- Jan 22, 2016
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
- Jan 22, 2016
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
- Jan 22, 2016
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
Reprints & Reprint Risk
Isolation Zone has been reprinted 3 times.
- Jan 22, 2016Oath of the GatewatchOGW #22
- Jan 22, 2016Oath of the Gatewatch · foilOGW #22
- Apr 29, 2022The ListPLST #OGW-22
Isolation Zone in Commander
Isolation Zone is the #26,982 most-played card on EDHREC, down 247 places over the last 30 days.
across all Commander decks Down 247 in 30 days
Isolation Zone FAQ
How much is Isolation Zone worth?
Isolation Zone is worth about $0.05 for its cheapest playable printing as of Nov 10, 2026.
Is Isolation Zone legal in Commander?
Yes. Isolation Zone is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Isolation Zone been reprinted?
Yes. Isolation Zone has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Isolation Zone cheap?
Isolation Zone trades at about $0.05; 3 reprints keep supply plentiful, and Commander demand is modest (#26,982 on EDHREC).