Magic

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Kardur's Vicious Return Kaldheim MTG card
KHM #217 · Art by Joseph Meehan
KHM set symbol, UncommonKaldheim#217Uncommon

Kardur's Vicious Return

Enchantment · Saga
TCGplayer market · KHM #217 nonfoil
$0.21 −12.5% −$0.03, 7 days
1-year range
30 days
−22.2%
EDHREC rank
#18,743 Down 191 in 30 days
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Kardur's Vicious Return Price Summary

The benchmark price (cheapest playable nonfoil) is $0.21, down 12.5% over 7 days, down 22.2% over 30 days, flat over 90 days.

Kardur's Vicious Return Price History

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Kardur's Vicious Return price history chart, default range 3 months. currently $0.21.

Where to Buy and Sell Kardur's Vicious Return

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Kardur's Vicious Return in Sealed Products

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Kardur's Vicious Return Printings & Prices

Kardur's Vicious Return has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

KHM set symbol, UncommonKHM #217
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Kardur's Vicious Return Rules Text & Legality

Kardur's Vicious Return

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.

II — Each player discards a card.

III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Kardur's Vicious Return is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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Kardur's Vicious Return Rulings

  • Feb 5, 2021

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Feb 5, 2021

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Feb 5, 2021

    As the chapter II ability resolves, first the player whose turn it is chooses a card in hand and sets it aside without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.

  • Feb 5, 2021

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Feb 5, 2021

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

Kardur's Vicious Return has been reprinted 2 times.

  • Feb 5, 2021KHM set symbol, UncommonKaldheimKHM #217
  • Feb 5, 2021KHM set symbol, UncommonKaldheim · foilKHM #217

Kardur's Vicious Return in Commander

Kardur's Vicious Return is the #18,743 most-played card on EDHREC, down 191 places over the last 30 days.

#18,743 EDHREC rank
across all Commander decks Down 191 in 30 days

Kardur's Vicious Return FAQ

How much is Kardur's Vicious Return worth?

Kardur's Vicious Return is worth about $0.21 for its cheapest playable printing as of Nov 8, 2026.

Is Kardur's Vicious Return legal in Commander?

Yes. Kardur's Vicious Return is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Kardur's Vicious Return been reprinted?

Yes. Kardur's Vicious Return has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Kardur's Vicious Return cheap?

Kardur's Vicious Return trades at about $0.21; 2 reprints keep supply plentiful, and Commander demand is modest (#18,743 on EDHREC).