Magic

Prices updated

Launch the Fleet Warhammer 40,000 Commander MTG card
40K #188 · Art by Games Workshop
40K set symbol, RareWarhammer 40,000 Commander#188Rare

Launch the Fleet

SorceryStrive
Nonfoil
TCGplayer market · 40K #188 nonfoil
$0.40 0.0% $0.00, 7 days
1-year range
30 days
0.0%
EDHREC rank
#8,456 Down 101 in 30 days
Best buylist

Buy 40K #188 nonfoil

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Launch the Fleet Price Summary

The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, flat over 30 days, up 5.3% over 90 days.

Launch the Fleet Price History

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Launch the Fleet price history chart, default range 3 months. currently $0.40.

Where to Buy and Sell Launch the Fleet

Every market we track for 40K #188 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Launch the Fleet in Sealed Products

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Launch the Fleet Printings & Prices

Launch the Fleet has 3 tracked printings across 2 sets, in nonfoil, surge foil and foil finishes.

40K set symbol, Rare40K #188
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JOU set symbol, RareJOU #15
40K set symbol, Rare40K #188★

Sell Launch the Fleet: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomJOU #15Foil
Card KingdomJOU #15Nonfoil
Card Kingdom40K #188Nonfoil

Launch the Fleet Rules Text & Legality

Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Launch the Fleet is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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Launch the Fleet Rulings

  • Apr 26, 2014

    Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).

  • Apr 26, 2014

    If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

  • Apr 26, 2014

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  • Apr 26, 2014

    If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • Apr 26, 2014

    The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

Reprints & Reprint Risk

Launch the Fleet has been reprinted 4 times.

  • May 2, 2014JOU set symbol, RareJourney into NyxJOU #15
  • May 2, 2014JOU set symbol, RareJourney into Nyx · foilJOU #15
  • Oct 7, 202240K set symbol, RareWarhammer 40,000 Commander · surge foil40K #188★
  • Oct 7, 202240K set symbol, RareWarhammer 40,000 Commander40K #188

Launch the Fleet in Commander

Launch the Fleet is the #8,456 most-played card on EDHREC, down 101 places over the last 30 days.

#8,456 EDHREC rank
across all Commander decks Down 101 in 30 days

Launch the Fleet FAQ

How much is Launch the Fleet worth?

Launch the Fleet is worth about $0.40 for its cheapest playable printing as of Nov 9, 2026.

Is Launch the Fleet legal in Commander?

Yes. Launch the Fleet is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Launch the Fleet been reprinted?

Yes. Launch the Fleet has been reprinted 4 times, with 3 printings tracked on The Index.

Why is Launch the Fleet cheap?

Launch the Fleet trades at about $0.40; 4 reprints keep supply plentiful, and Commander demand is modest (#8,456 on EDHREC).