
League Guildmage
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #19,821 Down 138 in 30 days
- Best buylist
Buy GRN #185 nonfoil
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League Guildmage Price Summary
The benchmark price (cheapest playable nonfoil) is $0.10, flat over 7 days, flat over 30 days, down 9.1% over 90 days.
League Guildmage Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
League Guildmage price history chart, default range 3 months. currently $0.10.
Where to Buy and Sell League Guildmage
Every market we track for GRN #185 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
League Guildmage in Sealed Products
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League Guildmage Printings & Prices
League Guildmage has 2 tracked printings across 2 sets, in nonfoil and foil finishes.
Sell League Guildmage: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | 2X2 #241 | Foil | |||
| Card Kingdom | GRN #185 | Foil | |||
| CoolStuffInc | GRN #185 | Foil | |||
| Card Kingdom | 2X2 #241 | Nonfoil | |||
| Card Kingdom | GRN #185 | Nonfoil |
League Guildmage Rules Text & Legality
{3}{U}, {T}: Draw a card.
{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
League Guildmage is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
League Guildmage Rulings
- Oct 5, 2018
If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.
- Oct 5, 2018
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
- Oct 5, 2018
If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
- Oct 5, 2018
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
- Oct 5, 2018
If you copy a spell, you control the copy. It will resolve before the original spell does.
Reprints & Reprint Risk
League Guildmage has been reprinted 4 times.
- Oct 5, 2018Guilds of RavnicaGRN #185
- Oct 5, 2018Guilds of Ravnica · foilGRN #185
- Jul 8, 2022Double Masters 20222X2 #241
- Jul 8, 2022Double Masters 2022 · foil2X2 #241
League Guildmage in Commander
League Guildmage is the #19,821 most-played card on EDHREC, down 138 places over the last 30 days.
across all Commander decks Down 138 in 30 days
League Guildmage FAQ
How much is League Guildmage worth?
League Guildmage is worth about $0.10 for its cheapest playable printing as of Nov 9, 2026.
Is League Guildmage legal in Commander?
Yes. League Guildmage is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has League Guildmage been reprinted?
Yes. League Guildmage has been reprinted 4 times, with 2 printings tracked on The Index.
Why is League Guildmage cheap?
League Guildmage trades at about $0.10; 4 reprints keep supply plentiful, and Commander demand is modest (#19,821 on EDHREC).