TCG STRAT · Magic: the Gathering
Loot Dispute Commander Legends: Battle for Baldur's Gate MTG card

Affiliate links. TCG Strat may earn a commission. Commission comes from the marketplace, not you — it never changes what you pay, and never changes which price we show as cheapest.

Loot Dispute

ENCHANTMENT Rare
Commander Legends: Battle for Baldur's Gate CLB #677 EDHREC #11,162
$0.31
+6.9% 7 days

Price history

Loading price history…

Loot Dispute price history chart, default range 3 months. currently $0.31.

View buying optionsMana Pool · Nonfoil

Loot Dispute Price Summary

Loot Dispute's current headline price is $0.31.

Loot Dispute Printings & Prices

2 printings

Loot Dispute has 2 tracked printings across 1 sets, in nonfoil finishes, including extended art treatments.

SORT
FINISH
All finishes
VERSIONS
COMPARE
Current

Sell Loot Dispute: Buylist Offers

2 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom CLB #631 Nonfoil
Card Kingdom CLB #677 Nonfoil

Loot Dispute Rules Text & Legality

View on Scryfall ↗

Enchantment — mana cost {3}{R}

When this enchantment enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Loot Dispute is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

Loot Dispute Rulings

5 most recent
  • Jun 10, 2022 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • Jun 10, 2022 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • Jun 10, 2022 If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • Jun 10, 2022 If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
  • Jun 10, 2022 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

Reprints & Reprint Risk

2 printings

Loot Dispute has been reprinted 2 times.

Set Date Rarity Treatment
CLB #631 2022-06-10 Rare Extended Art
CLB #677 2022-06-10 Rare Standard

Loot Dispute in Commander

Loot Dispute is the #11,162 most-played card on EDHREC, down 409 places over the last 30 days.

Loot Dispute FAQ

How much is Loot Dispute worth?

Loot Dispute is worth about $0.31 for its cheapest playable printing as of Sep 24, 2026.

Is Loot Dispute legal in Commander?

Yes — Loot Dispute is legal in Commander. It is also legal in Legacy.

Has Loot Dispute been reprinted?

Yes — Loot Dispute has been reprinted 2 times, with 2 printings tracked on The Index.

Why is Loot Dispute cheap?

Loot Dispute trades at about $0.31 — 2 reprints keep supply plentiful, and Commander demand is modest (#11,162 on EDHREC).