
Lost Auramancers
- 1-year range
- 30 days
- +4.8%
- EDHREC rank
- #15,975 Up 4 in 30 days
- Best buylist
Buy TSR #24 nonfoil
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Lost Auramancers Price Summary
The benchmark price (cheapest playable nonfoil) is $0.22, up 4.8% over 7 days, up 4.8% over 30 days, down 4.3% over 90 days.
Lost Auramancers Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Lost Auramancers price history chart, default range 3 months. currently $0.22.
Where to Buy and Sell Lost Auramancers
Every market we track for TSR #24 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Lost Auramancers in Sealed Products
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Lost Auramancers Printings & Prices
Lost Auramancers has 2 tracked printings across 2 sets, in nonfoil and foil finishes.
Sell Lost Auramancers: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| CoolStuffInc | FUT #11 | Foil | |||
| Card Kingdom | FUT #11 | Foil | |||
| CoolStuffInc | TSR #24 | Foil | |||
| Card Kingdom | TSR #24 | Foil | |||
| Card Kingdom | FUT #11 | Nonfoil | |||
| CoolStuffInc | TSR #24 | Nonfoil | |||
| Card Kingdom | TSR #24 | Nonfoil |
Lost Auramancers Rules Text & Legality
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Lost Auramancers is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Lost Auramancers Rulings
- Mar 19, 2021
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
Reprints & Reprint Risk
Lost Auramancers has been reprinted 4 times.
- May 4, 2007Future SightFUT #11
- May 4, 2007Future Sight · foilFUT #11
- Mar 19, 2021Time Spiral RemasteredTSR #24
- Mar 19, 2021Time Spiral Remastered · foilTSR #24
Lost Auramancers in Commander
Lost Auramancers is the #15,975 most-played card on EDHREC, up 4 places over the last 30 days.
across all Commander decks Up 4 in 30 days
Lost Auramancers FAQ
How much is Lost Auramancers worth?
Lost Auramancers is worth about $0.22 for its cheapest playable printing as of Nov 8, 2026.
Is Lost Auramancers legal in Commander?
Yes. Lost Auramancers is legal in Commander. It is also legal in Modern and Legacy.
Has Lost Auramancers been reprinted?
Yes. Lost Auramancers has been reprinted 4 times, with 2 printings tracked on The Index.
Why is Lost Auramancers cheap?
Lost Auramancers trades at about $0.22; 4 reprints keep supply plentiful, and Commander demand is modest (#15,975 on EDHREC).