TCG STRAT · Magic: the Gathering
Make Your Own Luck Outlaws of Thunder Junction MTG card

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Make Your Own Luck

SORCERY Uncommon
Outlaws of Thunder Junction OTJ #218 EDHREC #9,481
$0.15
+0.0% 7 days

Price history

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Make Your Own Luck price history chart, default range 3 months. currently $0.15.

View buying optionsTCGplayer · Nonfoil

Make Your Own Luck Price Summary

Make Your Own Luck's current headline price is $0.15.

Make Your Own Luck Printings & Prices

2 printings

Make Your Own Luck has 2 tracked printings across 1 sets, in nonfoil and foil finishes, including inverted treatments.

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Sell Make Your Own Luck: Buylist Offers

5 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom OTJ #218 Foil
Card Kingdom OTJ #371 Foil
CoolStuffInc OTJ #371 Foil
Card Kingdom OTJ #218 Nonfoil
Card Kingdom OTJ #371 Nonfoil

Make Your Own Luck Rules Text & Legality

View on Scryfall ↗

Sorcery — mana cost {3}{G}{U}

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

""Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash"

Make Your Own Luck is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Make Your Own Luck Rulings

5 most recent
  • Jun 7, 2024 If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Apr 12, 2024 Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • Apr 12, 2024 If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • Apr 12, 2024 If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.
  • Apr 12, 2024 If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

Reprints & Reprint Risk

4 printings

Make Your Own Luck has been reprinted 4 times. The Outlaws of Thunder Junction reprint cut the price 61% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
OTJ #218 2024-04-19 Uncommon Standard
OTJ #371 2024-04-19 Uncommon Inverted
OTJ #371 2024-04-19 Uncommon Inverted
OTJ #218 2024-04-19 Uncommon Standard

Make Your Own Luck in Commander

Make Your Own Luck is the #9,481 most-played card on EDHREC, down 400 places over the last 30 days.

Make Your Own Luck FAQ

How much is Make Your Own Luck worth?

Make Your Own Luck is worth about $0.15 for its cheapest playable printing as of Sep 23, 2026.

Is Make Your Own Luck legal in Commander?

Yes — Make Your Own Luck is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Make Your Own Luck been reprinted?

Yes — Make Your Own Luck has been reprinted 4 times, with 2 printings tracked on The Index.

Why is Make Your Own Luck cheap?

Make Your Own Luck trades at about $0.15 — 4 reprints keep supply plentiful, and Commander demand is modest (#9,481 on EDHREC).