
Mental Vapors
- 1-year range
- 30 days
- +100.0%
- EDHREC rank
- #23,268 Down 140 in 30 days
- Best buylist
Buy GTC #72 nonfoil
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Mental Vapors Price Summary
The benchmark price (cheapest playable nonfoil) is $0.10, flat over 7 days, up 100.0% over 30 days, up 11.1% over 90 days.
Mental Vapors Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Mental Vapors price history chart, default range 3 months. currently $0.10.
Where to Buy and Sell Mental Vapors
Every market we track for GTC #72 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Mental Vapors in Sealed Products
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Mental Vapors Printings & Prices
Mental Vapors has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Mental Vapors: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | GTC #72 | Foil | |||
| Card Kingdom | GTC #72 | Nonfoil |
Mental Vapors Rules Text & Legality
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Mental Vapors is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Mental Vapors Rulings
- Apr 15, 2013
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
- Apr 15, 2013
If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
- Apr 15, 2013
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
- Apr 15, 2013
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
- Apr 15, 2013
If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
Reprints & Reprint Risk
Mental Vapors has been reprinted 2 times.
- Feb 1, 2013GatecrashGTC #72
- Feb 1, 2013Gatecrash · foilGTC #72
Mental Vapors in Commander
Mental Vapors is the #23,268 most-played card on EDHREC, down 140 places over the last 30 days.
across all Commander decks Down 140 in 30 days
Mental Vapors FAQ
How much is Mental Vapors worth?
Mental Vapors is worth about $0.10 for its cheapest playable printing as of Nov 8, 2026.
Is Mental Vapors legal in Commander?
Yes. Mental Vapors is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Mental Vapors been reprinted?
Yes. Mental Vapors has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Mental Vapors cheap?
Mental Vapors trades at about $0.10; 2 reprints keep supply plentiful, and Commander demand is modest (#23,268 on EDHREC).